1. HMB
  2. Ball of fire


Levels
1
Throws several balls of fire at the enemy, dealing great damage. 20 % chance of inflicting continuous damage for 2 turns.
Cooldown: 4 turns(s)
2
Throws several balls of fire at the enemy, dealing great damage. 20 % chance of inflicting continuous damage for 2 turns.
Damage Bonus: +5 %
Cooldown: 4 turns(s)
3
Throws several balls of fire at the enemy, dealing great damage. 25 % chance of inflicting continuous damage for 2 turns.
Damage Bonus: +5 %
Cooldown: 4 turns(s)
4
Throws several balls of fire at the enemy, dealing great damage. 25 % chance of inflicting continuous damage for 2 turns.
Damage Bonus: +15 %
Cooldown: 4 turns(s)
5
Throws several balls of fire at the enemy, dealing great damage. 30 % chance of inflicting continuous damage for 2 turns.
Damage Bonus: +15 %
Cooldown: 4 turns(s)
6
Throws several balls of fire at the enemy, dealing great damage. 30 % chance of inflicting continuous damage for 2 turns.
Damage Bonus: +25 %
Cooldown: 4 turns(s)
Ball of Fire

Please visit the Skills page to learn more about how these works in general.

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