1. HMB
  2. Death Punch


Levels
1
Strikes the enemy with missiles, 50 % chance of stunning the enemy for 2 turns. If the enemy's HP is below 50 %, you get a propability of counter attacking next turn.
Cooldown: 4 turns(s)
2
Strikes the enemy with missiles, 50 % chance of stunning the enemy for 2 turns. If the enemy's HP is below 50 %, you get a propability of counter attacking next turn.
Damage Bonus: +5 %
Cooldown: 4 turns(s)
3
Strikes the enemy with missiles, 50 % chance of stunning the enemy for 2 turns. If the enemy's HP is below 50 %, you get a propability of counter attacking next turn.
Damage Bonus: +10 %
Cooldown: 4 turns(s)
4
Strikes the enemy with missiles, 50 % chance of stunning the enemy for 2 turns. If the enemy's HP is below 50 %, you get a propability of counter attacking next turn.
Damage Bonus: +15 %
Cooldown: 4 turns(s)
5
Strikes the enemy with missiles, 50 % chance of stunning the enemy for 2 turns. If the enemy's HP is below 50 %, you get a propability of counter attacking next turn.
Damage Bonus: +20 %
Cooldown: 4 turns(s)
6
Strikes the enemy with missiles, 50 % chance of stunning the enemy for 2 turns. If the enemy's HP is below 50 %, you get a propability of counter attacking next turn.
Damage Bonus: +30 %
Cooldown: 4 turns(s)
Death Punch

Please visit the Skills page to learn more about how these works in general.

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