1. HMB
  2. Gamma Ray - Heather


Levels
1
Attacks the enemy with a great ray of energy decreasing its turn bar a 15% and has a 25 % chance of stunning it for the next turn. The damage dealt depends on Hero's HP.
Cooldown: 3 turns(s)
2
Attacks the enemy with a great ray of energy decreasing its turn bar a 15% and has a 25 % chance of stunning it for the next turn. The damage dealt depends on Hero's HP.
Damage Bonus: +5 %
Cooldown: 3 turns(s)
3
Attacks the enemy with a great ray of energy decreasing its turn bar a 15% and has a 25 % chance of stunning it for the next turn. The damage dealt depends on Hero's HP.
Damage Bonus: +10 %
Cooldown: 3 turns(s)
4
Attacks the enemy with a great ray of energy decreasing its turn bar a 15% and has a 30 % chance of stunning it for the next turn. The damage dealt depends on Hero's HP.
Damage Bonus: +10 %
Cooldown: 3 turns(s)
5
Attacks the enemy with a great ray of energy decreasing its turn bar a 15% and has a 30 % chance of stunning it for the next turn. The damage dealt depends on Hero's HP.
Damage Bonus: +15 %
Cooldown: 3 turns(s)
Gamma Ray

Please visit the Skills page to learn more about how these works in general.

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