1. HMB
  2. Mind Changer (Kana)


Levels
1
If the unit is different to this one, increase its attack bar to the maximum. It also has a 50 % chance of giving critical protection.
Cooldown: 3 turns(s)
2
If the unit is different to this one, increase its attack bar to the maximum. It also has a 60 % chance of giving critical protection.
Cooldown: 3 turns(s)
3
If the unit is different to this one, increase its attack bar to the maximum. It also has a 70 % chance of giving critical protection.
Cooldown: 3 turns(s)
4
If the unit is different to this one, increase its attack bar to the maximum. It also has a 80 % chance of giving critical protection.
Cooldown: 3 turns(s)
5
If the unit is different to this one, increase its attack bar to the maximum. It also has a 90 % chance of giving critical protection.
Cooldown: 3 turns(s)
6
If the unit is different to this one, increase its attack bar to the maximum. It also has a 100 % chance of giving critical protection.
Cooldown: 3 turns(s)
Mind Changer

Please visit the Skills page to learn more about how these works in general.

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