1. HMB
  2. Taunting Ray


Levels
1
Launches a ray at the enemy with a 75 % of taunting. It's always a critical hit.
Cooldown: 4 turns(s)
2
Launches a ray at the enemy with a 75 % of taunting. It's always a critical hit.
Damage Bonus: +5 %
Cooldown: 4 turns(s)
3
Launches a ray at the enemy with a 80 % of taunting. It's always a critical hit.
Damage Bonus: +5 %
Cooldown: 4 turns(s)
4
Launches a ray at the enemy with a 80 % of taunting. It's always a critical hit.
Damage Bonus: +10 %
Cooldown: 4 turns(s)
5
Launches a ray at the enemy with a 80 % of taunting. It's always a critical hit.
Damage Bonus: +20 %
Cooldown: 4 turns(s)
6
Launches a ray at the enemy with a 85 % of taunting. It's always a critical hit.
Damage Bonus: +20 %
Cooldown: 4 turns(s)
Taunting Ray

Please visit the Skills page to learn more about how these works in general.

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