Pocket Fantasy Gems
Gem | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 |
---|---|---|---|---|---|---|---|---|
Poison | Poison DMG +200 | Poison DMG +430 | Poison DMG +875 | Poison DMG +1750 | Poison DMG +3500 | Poison DMG +5300 | - | - |
Freeze | Freeze Time +0.13s DMG +0.8% | Freeze Time +0.27s DMG +1.6% | Freeze Time +0.55s DMG +3.2% | Freeze Time +1.1s DMG +6.5% | Freeze Time +2.2s DMG +13% | Freeze Time +3.3s DMG +20% | Freeze Time +5s DMG +30% | Freeze Time +7.5s DMG +45% |
Slow | Slow Effect +2% | Slow Effect +4% | Slow Effect +7% | Slow Effect +14% | Slow Effect +27% | Slow Effect +40% | Slow Effect +60% | - |
Blind | Blind Time +0.2s | Blind Time +0.4s | Blind Time +0.6s | Blind Time +0.9s | Blind Time +1.8s | Blind Time +4.0s | - | - |
Fusion | ATK +800 HP +800 | ATK +1625 HP +1625 | ATK +3250 HP +3250 | ATK +6500 HP +6500 | ATK +13000 HP +13000 | ATK +20000 HP +20000 | ATK +30000 HP +30000 | ATK +45000 HP +45000 |
Rampage | Rage Recovery +2% | Rage Recovery +4% | Rage Recovery +7% | Rage Recovery +14% | Rage Recovery +27% | Rage Recovery +40% | Rage Recovery +60% | Rage Recovery +90% |
Skill | Skill DMG -3% | Skill DMG -5% | Skill DMG -9% | Skill DMG -17% | Skill DMG -32% | Skill DMG -43% | Skill DMG -65% | Skill DMG -95% |
Champion | Immunity +5% | Immunity +7% | Immunity +11% | - | - | Immunity +28% | - | - |
100% Chance Gem Upgrade Requirements | ||||||
---|---|---|---|---|---|---|
Lv.1 -> Lv.2 Green | Lv.2 -> Lv.3 Blue | Lv.3 -> Lv.4 Purple | Lv.4 -> Lv.5 Orange | Lv.5 -> Lv.6 Yellow | Lv.6 -> Lv.7 Red | Lv.7 -> Lv.8 Dark |
Lv.1 x2 | Lv.2 x2 Lv.1 x2 | Lv.3 x1 Lv.2 x3 | Lv.3 x4 | Lv.4 x4 | Lv.5 x4 | Lv.7 x2 Lv.6 x2 |
100% Chance Gem Upgrade Cost in level 1 gems | ||||||
---|---|---|---|---|---|---|
Green | Blue | Purple | Orange | Yellow | Red | Dark |
3 | 11 | 31 | 75 | 199 | 499 | 1895 |
This last table's values are NOT the cost of leveling a gem from Level X => Level Y. It is the total cost if said I want to gem level X, without using anything but white gems. Aka it is the cost of leveling from Level 1 => Level X, including the base gem as a cost.
Then to discuss the topic that occurs alot, the 1% method. The 1% method is the RNG gamble, of feeding your base gem(usually red) a single white gem and hoping you get lucky. As you can see getting a Dark Gem via 100% is INSANELY expensive. Assuming the %'s displayed are accurate (you never know in this game) the 1% method is MUCH more efficient unless you have like inverted-win-the-lottery luck.
**Disclaimer - Bear in mind RNG is RNG and the probability of a success occurring is ALWAYS 1%, just the odds of it having occurred (atleast once) as you get frustrated trying to accomplish these merges is what will increase. ./End Disclaimer
If the 1% is accurate, you 90% odds of having the success occur atleast once in 229 merges. The odds increase to 99% after 458 merges. Both of those are MUCH more cost effiecent than the 100% method on getting a gem from Red => Dark. You can evaluate other gambles using this website that I found. Dropchance.guru
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