Pocket Fantasy Gems

GemLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8

Poison
Poison DMG
+200
Poison DMG
+430
Poison DMG
+875
Poison DMG
+1750
Poison DMG
+3500
Poison DMG
+5300
--

Freeze
Freeze Time
+0.13s
DMG
+0.8%
Freeze Time
+0.27s
DMG
+1.6%
Freeze Time
+0.55s
DMG
+3.2%
Freeze Time
+1.1s
DMG
+6.5%
Freeze Time
+2.2s
DMG
+13%
Freeze Time
+3.3s
DMG
+20%
Freeze Time
+5s
DMG
+30%
Freeze Time
+7.5s
DMG
+45%

Slow
Slow Effect
+2%
Slow Effect
+4%
Slow Effect
+7%
Slow Effect
+14%
Slow Effect
+27%
Slow Effect
+40%
Slow Effect
+60%
-

Blind
Blind Time
+0.2s
Blind Time
+0.4s
Blind Time
+0.6s
Blind Time
+0.9s
Blind Time
+1.8s
Blind Time
+4.0s
--

Fusion
ATK +800
HP +800
ATK +1625
HP +1625
ATK +3250
HP +3250
ATK +6500
HP +6500
ATK +13000
HP +13000
ATK +20000
HP +20000
ATK +30000
HP +30000
ATK +45000
HP +45000

Rampage
Rage Recovery
+2%
Rage Recovery
+4%
Rage Recovery
+7%
Rage Recovery
+14%
Rage Recovery
+27%
Rage Recovery
+40%
Rage Recovery
+60%
Rage Recovery
+90%

Skill
Skill DMG
-3%
Skill DMG
-5%
Skill DMG
-9%
Skill DMG
-17%
Skill DMG
-32%
Skill DMG
-43%
Skill DMG
-65%
Skill DMG
-95%

Champion
Immunity
+5%
Immunity
+7%
Immunity
+11%
--Immunity
+28%
--

100% Chance Gem Upgrade Requirements
Lv.1 -> Lv.2
Green
Lv.2 -> Lv.3
Blue
Lv.3 -> Lv.4
Purple
Lv.4 -> Lv.5
Orange
Lv.5 -> Lv.6
Yellow
Lv.6 -> Lv.7
Red
Lv.7 -> Lv.8
Dark
Lv.1 x2Lv.2 x2
Lv.1 x2
Lv.3 x1
Lv.2 x3
Lv.3 x4Lv.4 x4Lv.5 x4Lv.7 x2
Lv.6 x2

100% Chance Gem Upgrade Cost in level 1 gems
GreenBluePurpleOrangeYellowRedDark
31131751994991895

This last table's values are NOT the cost of leveling a gem from Level X => Level Y. It is the total cost if said I want to gem level X, without using anything but white gems. Aka it is the cost of leveling from Level 1 => Level X, including the base gem as a cost.



Then to discuss the topic that occurs alot, the 1% method. The 1% method is the RNG gamble, of feeding your base gem(usually red) a single white gem and hoping you get lucky. As you can see getting a Dark Gem via 100% is INSANELY expensive. Assuming the %'s displayed are accurate (you never know in this game) the 1% method is MUCH more efficient unless you have like inverted-win-the-lottery luck.

**Disclaimer - Bear in mind RNG is RNG and the probability of a success occurring is ALWAYS 1%, just the odds of it having occurred (atleast once) as you get frustrated trying to accomplish these merges is what will increase. ./End Disclaimer

If the 1% is accurate, you 90% odds of having the success occur atleast once in 229 merges. The odds increase to 99% after 458 merges. Both of those are MUCH more cost effiecent than the 100% method on getting a gem from Red => Dark. You can evaluate other gambles using this website that I found. Dropchance.guru

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