Pocket Fantasy Hunting Field


Entry Requirements: level 40 and in a Guild.

Hunting Field is a guild collaboration to clear stages and defeat bosses in an effort to obtain equipment runes, magic stones, keys, and pokestones. The magic stones will be used to enhance runes, while keys are used to open daily guild chests for extra bonuses.

The 5 areas in the Hunting Field each have 6 chapters with 10 stages. Each chapter is much harder than the last, but also offers greater rewards for clearing it and higher tier runes from stages, up to 4 stars.
This is the only persistent area currently available in the game where the attribute of a hero makes a difference.
For example, the Fire area will have players facing against teams that are very strong against grass type heroes.
An elemental chart may be found in game, or in the image to the right (click to enlarge).
Water heroes entering the fire area will gain +30% ATK and -50% damage received.
Grass heroes entering the fire area will suffer -50% damage dealt and 30% damage received.

Every stage is a collaborative guild effort to clear. This means even if one player enters the battle and fails, the next player to enter will pick up where the last person left off. HP will not be automatically refreshed.
However, if a weaker player comes in afterwards, there is a chance an NPC healer will manage to top off the team again. This will also carry over to the next player, forcing them to restart the stage fresh.

Defense:
Each player may select up to two heroes to act as mercenaries for other players from the same guild to hire. Players earn guild contribution points based on the amount of time per day each hero spends as a mercenary. This is calculated (starting and ending) at the hard reset hour, 5am server time (UTC).

Treasure:
Every day, the guild's members must collect enough keys to open all the chests. Excess keys collected one day will carry over to the next day. These chests contain daily rewards of magic stones, pokestones and gold. The amount given by each chest is random, but also heavily influenced by the number of keys collected by the player. For this reason, it is suggested to complete all your hunting field entries before opening them - even if they are already available.

Boss:
Summoning requires level 70, a certain amount of keys collected, or any player having discovered a rainbow key from the normal stages.
Each boss slot requires one of the above to be summoned by a leader or vice leader.
Bosses drop 3* to 5* runes. The element of the dropped runes will match the boss selected. Final rewards are determined by the amount of damage dealt to the boss after each battle.




Runes

Set Bonuses

This list of classes is only a guide for what the set bonuses are most suitable for. They can be mixed and matched as desired. However, Only strikers can deal critical damage, and only assist heroes benefit from the healing bonus.
Each set of 4 runes counts as 1 set bonus. A hero may only have 2 of the same set bonuses. Keeping this in mind, some ideal setups would be as follows:
Striker: 2x Lightning, 2x Fire and 2x Grass
Blast: 2x Fire, 2x Grass and 2x Rock
Guard: 2x Rock, 2x Grass and 2x Fire
Assist: 2x Water, 2x Grass and 2x Rock

Feel free to use any other combination you see fit.


Fire

Grass

Water

Rock

Lightning
(2) ATK +4%
(4) Pierce +15%
(2) HP +4%
(4) ATK +8%
(2) HP +4%
(4) Healing +8%
(2) DEF +4%
(4) HP +8%
(2) ATK Spd +4%
(4) Crit DMG +30%
Blast/StrikerAllAssistGuardStriker

Enhancement Stats
All known base stats for each level of rune, plus every third stage. Every rune follows a set pattern as it gets enhanced.
Every +3 enhancement adds a new bonus effect in addition to the previous effect(s).
Possible effects:
ATK %
HP %
DEF %
Attack Speed %
Healing %
Crit DMG %
Rage Recovery %
Pierce %
Move Speed %

HP+0+3+6+9+12
40220400580760
8044080011601520
120660120017402280
180990180026103420
ATK+0+3+6+9+12
603306008701140
120660120017402280
180990180026103420
2701485270039155130
DEF+0+3+6+9+12
40220400580760
8044080011601520
120660120017402280
180990180026103420
Skill R.+0+3+6+9+12
0.4%1%1.6%2.2%2.8%
0.8%2%3.2%4.4%5.6%
1.2%3%4.8%5.6%7.4%
2%

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