1. Kanpani
  2. Battlefield

Here you can fight once daily on the Battlefield. The number of turns you get on the battlefield is determined by the (# of employees in all of your parties*5)+50. Whether you win or lose the day, all of your employees in all of your parties gain experience. There is no bread or coin cost to enter the battlefield and a new region opens after you clear the previous region on Hard difficulty.

Blue crystals give a random positive effect, such as restoring HP, or raising attack for the next fight. Blue crystals first show up on the Kingdom of Quoria Map. Picking up blue crystals or treasure chests does NOT use a turn, and the positive effect applies to all parties. Also, the "Unit Change" button at the bottom right of the screen allows you to change your party.

Purple Pools give a random negative effect, such as lowering of HP, or decreasing attack or defense for the next fight. Purple Pools first show up on the Barbarian Nation of Lunaent Map. Passing through Pools does NOT use a turn and the negative effect applies to all parties.

Neutral State of Arcacia

DifficultyBeginnerIntermediateHardUltraNightmare
Max # of Battles28 (4/5/6/6/7)28 (4/5/6/6/7)28 (4/5/6/6/7)33 (5/6/7/7/8)33 (5/6/7/7/8)
Recommended Level1020305070
Experience~2400~8180~12051~14086~25316
Item DropsBeginner
Gold Chest
Missing
Missing
Silver Chest
x20
Missing
Copper Chest
x10/x15
x2x2x2x2x2x2x2x2
Item DropsIntermediate
Gold Chest
Missing
Missing
Silver Chest
x40/x60
Missing
Copper Chest
x20/x30
x3x3x3x3x3x3x3x3
Item DropsHard
Gold Chest
Missing
Missing
Silver Chest
x60/x90
Missing
Copper Chest
x30/x45
x2x2x2x2x2x2x2x2
Item DropsUltra
Gold Chest
Missing
Missing
Silver Chest
x80/x120
Missing
Copper Chest
x40/x60
x3x3x3x3x3x3x3x3
Item DropsNightmare
Gold Chest
x150/x225
Missing
Silver Chest
Missing
Missing
Copper Chest
x75/x112
Missing

Holy Land of Yggdrasil

DifficultyBeginnerIntermediateHardUltraNightmare
Max # of Battles33 (5/6/7/7/8)33 (5/6/7/7/8)33 (5/6/7/7/8)38 (6/7/8/8/9)38 (6/7/8/8/9)
Recommended Level2030406080
Experience~10098~15563~19480MissingMissing
Item DropsBeginner
Gold Chest
Missing
Missing
Silver Chest
x40/x60
Missing
Copper Chest
x20/x30
Item DropsIntermediate
Gold Chest
Missing
Missing
Silver Chest
x90/x155
Missing
Copper Chest
x45/x67
Item DropsHard
Gold Chest
Missing
Missing
Silver Chest
x120/x180
Missing
Copper Chest
x60/x90
Item DropsUltra
Gold Chest
Missing
Missing
Silver Chest
x150/x225
Missing
Copper Chest
x75/x112
Item DropsNightmare
Gold Chest
x240/x360
Missing
Silver Chest
Missing
Missing
Copper Chest
x120/x180
Missing

Kingdom of Quoria

DifficultyBeginnerIntermediateHardUltraNightmare
Max # of Battles33 (5/6/6/7/8)38 (6/7/8/8/9)38 (6/7/8/8/9)43 (7/8/9/8/10)43 (7/8/9/8/10)
Recommended Level3040507080
Experience~14131~19048~21006~29912~30058
Item DropsBeginner
Gold Chest
Missing
Missing
Silver Chest
Missing
Missing
Copper Chest
x40/x50
Item DropsIntermediate
Gold Chest
Missing
Missing
Silver Chest
x110/x155
Missing
Copper Chest
x65/x87
Item DropsHard
Gold Chest
x140/x200
Missing
Silver Chest
Missing
Missing
Copper Chest
x80/x110
Item DropsUltra
Gold Chest
x155/x220
Missing
Silver Chest
Missing
Missing
Copper Chest
x87/x120
Missing
Item DropsNightmare
Gold Chest
x175/x250
Missing
Silver Chest
Missing
Missing
Copper Chest
x100/x140
Missing

Barbarian Nation of Lunaent

DifficultyBeginnerIntermediateHardUltraNightmare
Max # of Battles43 (7/8/9/9/10)43 (7/8/9/9/10)43 (7/8/9/9/10)48 (8/9/10/10/11)48 (8/9/10/10/11)
Recommended Level4050608095
Experience~17693~21244~26630Missing~41000
Item DropsBeginner
Gold Chest
x270/x290/x310
x3x3x3
Silver Chest
x80
x3x3x3
Copper Chest
x50/x60
x3x3x2x2x3x3x3x3x3x3
Item DropsIntermediate
Gold Chest
x140/x190/x395/x415/x435
Missing
Silver Chest
Missing
x3x3x3
Copper Chest
x80/x110
x3x3x2x2x3x3x3x3x3x3x2x2
Item DropsHard
Gold Chest
x470/x490/x510
Missing
Silver Chest
Missing
x4 x4x4
Copper Chest
x100/x140
x4x4x2x2x2x4x4x4x4x4x4
Item DropsUltra
Gold Chest
x190/x545/x565/x585
Missing
Silver Chest
Missing
Missing
Copper Chest
x110/x150
Missing
Item DropsNightmare
Gold Chest
x210/x300/x740/x760/x790
Missing
Silver Chest
Missing
Missing
Copper Chest
x120/x170
Missing

Duchy of Remalgia

DifficultyBeginnerIntermediateHardUltraNightmare
Max # of Battles51+51+52+5353+
Recommended Level5060709099
Experience~20359~24526~28793~35829~48168
Item DropsBeginner
Gold Chest
x200/x310
Missing
Silver Chest
x310/x330/x350
x3x3
Copper Chest
x120/x160
x4x4x2x2x2x2x2x2x4x4x4x4x4x4
Item DropsIntermediate
Gold Chest
x465/x485
Missing
Silver Chest
x445/x485
x3x3x3x3
Copper Chest
x165/x227
x4x4x2x2x2x2x2x2x4 x4 x4 x4 x4 x4
Item DropsHard
Gold Chest
x520/x540
Missing
Silver Chest
x520/x560
Missing
Copper Chest
x190/x265
x5x5x5x5x5x5x5x3x4x4x3x5x3
Item DropsUltra
Gold Chest
x390/x565/x615/x635
Missing
Silver Chest
Missing
x3x4
Copper Chest
x215/x302
x5x5x5x5x5x5x5x4x5x3
Item DropsNightmare
Gold Chest
x520/x780/x790/x810/x830
Missing
Silver Chest
x790/x810/x830
x5x5x5
Copper Chest
x280/x400
x5x5x5x5x5x5x5x4x5x4x4x4x4

This page has been seen 20,231 times.

Current Discussion: Main discussion

Page 1 of 2 12 LastLast
  1. #1
    Guest
    i call bullshit on these exp values:

    Hard Ygg gives about 3k exp, nowhere near 19k !
  2. Quote Originally Posted by Unregistered View Post
    i call bullshit on these exp values:
    http://s28.postimg.org/nvvdaykk9/Copy_of_gf.jpg (http://postimg.org/image/nvvdaykk9/)
    Hard Ygg gives about 3k exp, nowhere near 19k !
    Yeah, those were from the Jap wiki and are being edited. If you have a better value please update the page yourself, I just went through and removed the bad numbers. I have to ask though, did you fight all of your opponents in hard? I just did a run through Ygg on intermediate and got 3650 exp.
  3. "Barbarian nation of Lunaent" battlefield have some cursed-purple-ooze, that gives your units a debuff for one battle (PAtk down, PDef down, MAtk down or MDef down) or damages them for 300 HP.
    It looks like this:

    Glowing stationary chests - is actual standart chests. But if they do not glow and somewhat trembles - it's a mimic, and starts a fight.
    Bronze mimic chest fight:
    skeleton magician | | skeleton magician
    skeleton warrior | mimic | skeleton warrior
    Silver mimic chest fight:
    thieves guild member (red) | | thieves guild member (red)
    thieves guild member (red) | high mimic | thieves guild member (red)

    Begginer stage loot (one of following):
    from bronze chest: 3x hard leather; 3x shimmering water; 3x ruby; 2x lapis lazuli; 3x silver ore; 3x unicorn horn; 3x luxurious cloth; 2x emerald; 3x maple branch; 3x half moon fragment
    from silver chest: 3x garnet
    from gold chest: 310 battle coins
  4. The exp for Neutral State of Arcarcia should be around 3100 if you kill all the enemies, at least up to Hard mode (I've never finished Hard but it has 28 so it should be the same). Also when or how do you unlock the other areas like the Holy Land of Yggdrasil?
  5. next area unlocks when you complete hard difficulty of current one
  6. exp right now is borked as their battlefield is the 'old' version compared to the 'new' version on DMM.
    Kanpani Girls - The Embodiment of RNG

  7. Should we use item templates here instead of just listing them? It'd be nice to have some thumbnails
  8. You'd probably need to redesign the table and put the templates inside it to maintain good formatting.
    にせがいじん
  9. I put a table in "Holy land of Yggdrasil" as a proof of concept, but the code might get a little messy for other people to edit. Tell me what you think.
  10. Quote Originally Posted by Darker View Post
    I put a table in "Holy land of Yggdrasil" as a proof of concept, but the code might get a little messy for other people to edit. Tell me what you think.
    Yeah, the source code is kind of bloated atm. I suggest that you fuse the drop table with the original tables, though. Two separate tables looks improper imo. I'll have an example edited soon.

    Edit: revamped the table for Arcacia. The templates still need to be added but I think this design is more space-efficient and streamlined. Not too good with designing the colour palette though so feel free to pitch in

    Also, I think this would be a good spot to create a template, so don't bother with migrating all the information just yet.
    にせがいじん
  11. Thank you so much. The table looks much sleeker that way

    I added a few things and put a new version of the table on Kingdom of Quoria, please check if there are any improvements we can make. I moved the Battle Coins to a new column, it might improve readability.

    I don't actually know anything about creating a new template. Basically you set a bunch of variables and let people fill them in?
  12. hmm, I could create a style for simple tables to make code cleaner if needed

    edit:
    See examples on this test page. it should help with cleaning up the code and make it easy to read
  13. Quote Originally Posted by Darker View Post
    Thank you so much. The table looks much sleeker that way

    I added a few things and put a new version of the table on Kingdom of Quoria, please check if there are any improvements we can make. I moved the Battle Coins to a new column, it might improve readability.

    I don't actually know anything about creating a new template. Basically you set a bunch of variables and let people fill them in?
    I was actually considering splitting the Chest columns into two, then making a separate row for material drops and the battlefield coins, but I like this design too.

    And yeah, templates let you plug values into specific areas of the page's markup. Easier for people who don't know how to arrange tables and stuff to add information, plus it keeps them from accidentally messing with the formatting.

    Quote Originally Posted by Tomaa View Post
    hmm, I could create a style for simple tables to make code cleaner if needed

    edit:
    See examples on this test page. it should help with cleaning up the code and make it easy to read
    Is it possible to make a class that matches the colour scheme of these tables? From that page it looks like you attached some attributes to the type of divider you use, so does that mean you can only have two different styles in the table?
    にせがいじん
  14. Quote Originally Posted by MiqDoloran View Post
    Is it possible to make a class that matches the colour scheme of these tables? From that page it looks like you attached some attributes to the type of divider you use, so does that mean you can only have two different styles in the table?
    Thats how table work, you have headers and data.
    I created this table to match style of everything else in KG wiki to have it consistent.
    Regarding other color used in these tables, is there a need to have another color? Not sure I understand what it should stand for. Maybe I could do something about it if I know its purpose and structure.

    Also it would be good idea to change that color if its needed to match ingame scheme. Wiki color scheme is based on ingame Catalog, it should be possible to pick distinct color from there which would match other colors too. For example brown of the table as background and light yellow of employee card as text?
  15. I don't know anything about the colour scheme, so I can't justify the different colours. Personally I find it to be a nice contrast. The palette is a little inconsistent with the rest of the wiki, I guess. Either way, I'm not really concerned with the appearance of the table other than its organizational structure (I can program, I can't really design, lol).
    にせがいじん
  16. ok, so you just want contrasting headers on left side?
  17. Sure. I think I'll start on the template sometime soon too.
    にせがいじん
  18. template? what for?
  19. I was thinking of making a template for the tables here since they all have the same structure. Anyways, I'm going off for a bit so PM me if you have anything else you want to discuss cause I think we're spamming the discussion here.
    にせがいじん
  20. I dont think template is needed since its just a simple table. But sure, if you want
    Added contrasting left headers to test page using ingame colors. Not sure I like it though, headers are always same color anywhere so they are recognizable.
    Dont worry about spamming though, we can always clean up the discussion after its settled. Others can say their opinion this way too ^.^
  21. Quote Originally Posted by MiqDoloran View Post
    I was actually considering splitting the Chest columns into two, then making a separate row for material drops and the battlefield coins, but I like this design too.
    That's also a good idea, feel free to make a table like that so we can better compare them.

    Quote Originally Posted by Tomaa View Post
    hmm, I could create a style for simple tables to make code cleaner if needed

    edit:
    See examples on this test page. it should help with cleaning up the code and make it easy to read
    Thank you, now the code looks a LOT easier to read. I added a new version of the table to Lunaent using this style.

    Notes:
    - Color is easy to change, I'll leave the aesthetics up to Tomaa.
    - Is there any reason the Gold Chests were on top of the Silver and Copper? I think reversing the order to Copper -> Silver -> Gold feels more natural.
    - Most of the earlier tables were using width=90% but I guess 100% is more congruent with the rest of the wiki. Both options look fine.
  22. Just few advices when designing:
    - never use main element on as % unless its 100%. chrome often have issues with its non-standard sizing
    - when specifying width/height for table columns, dont specify all of them. always leave one without so its auto-adjusted correctly
    of course you can override anything using inline style like before.
  23. I like those new looks. But do You intend to specify exact amounts of materials gained?
  24. Good question. I have the data here but we need to figure out a way to put it in the table.
    edit: Maybe put this info along with the battle coin #, in their respective chests?

    For Lunaent
    Beginner: most materials x3, lapis lazuli and emerald x2
    Intermediate: most materials x3, black pearl and emerald x2
    Hard: most materials x4, black pearl and garnet x3

    If it were a fixed value (just x3 or x4) it would be easier, but there are always a couple of rare gems that are exceptions and come in smaller quantity
  25. Quote Originally Posted by Darker View Post
    - Is there any reason the Gold Chests were on top of the Silver and Copper? I think reversing the order to Copper -> Silver -> Gold feels more natural.
    The original drop list listed Gold chests first. The Employees category also lists employees by descending rarity. I guess this is just the prevalent way to do it.

    Quote Originally Posted by Darker View Post
    Good question. I have the data here but we need to figure out a way to put it in the table.
    edit: Maybe put this info along with the battle coin #, in their respective chests?
    You could consider just appending each template with a quantity like this. Granted, not most elegant solution, but it's difficult to give quantities for all the materials upfront. The alternative is to just specify a range for all material drops (1-4, 1-6, etc).

    Edit: made a template and migrated information in Arcacia table.
    にせがいじん
  26. Quote Originally Posted by MiqDoloran View Post
    You could consider just appending each template with a quantity like this. Granted, not most elegant solution, but it's difficult to give quantities for all the materials upfront.
    Yes, that works better than I expected. The template looks groovy

    Quote Originally Posted by MiqDoloran View Post
    The original drop list listed Gold chests first. The Employees category also lists employees by descending rarity. I guess this is just the prevalent way to do it.
    You sure? Copper first looks much better imo check lunaent
  27. Well, the order can be changed easily from the template. That's sort of why I made it but since it's in line with the JP wiki I'm going to support the current ordering.
    にせがいじん
  28. Kingdom of Quoria - Beginner has 9665 EXP if you kill everything (at least for me)
  29. Plz change it, use tabs for god sake
  30. Quote Originally Posted by Vin668 View Post
    Plz change it, use tabs for god sake
    Use tabs where?
    にせがいじん
  31. Did they somehow give enemies funny names in the newest update? I see JoeBlack and stuff instead of good old enemy.
  32. Quote Originally Posted by Shiroi View Post
    Did they somehow give enemies funny names in the newest update? I see JoeBlack and stuff instead of good old enemy.
    Yes, more "player" teams now. Less HP then normal and more exp.
    Kanpani Girls: (I log in sporadically)
    Flower Knight Girl: (Inactive)
  33. Barbarian Nation Intermediate now gives roughly 20k and enemies got much easier and fewer too. Still had about 30 rounds by the time I cleared it.
  34. Arcarcia: Ultra: 14086 Exp
  35. Tey've been saying for a while they were going to start putting Player Teams in there. I LIKE it.
  36. Arcarcia: Nightmare: 25316 Exp
  37. Quoria: Ultra: 29912 Exp
  38. Quoria: Nightmare: 30058 Exp
  39. #39
    Guest
  40. #40
    Guest
    It seems there is now a hidden battlefield map with extra bonus treasures

    https://drive.google.com/file/d/0Byg...ew?usp=sharing
  41. Quote Originally Posted by Fate Awelkins View Post
    https://drive.google.com/file/d/0BygcSr8s39OKZ2tSc244Yl91RGM/view
    It's always been there AFAIK but it's random whether or not you get it.
    にせがいじん
  42. I'm trying to edit the Experience for Quoria, but it won't save my changes... help please
  43. Quote Originally Posted by Tenku1701 View Post
    I'm trying to edit the Experience for Quoria, but it won't save my changes... help please
    It's added now.
    にせがいじん
  44. #45
    Guest
    Even if you wait until the last second before the day changes from the game's point of view – your new day eligibility to enter the battlefield is properly replenished and is in effect, should you end the current run one way or the other.
  45. I've been farming Remalgia Ultra for awhile now... I'll start updating chest information if there are no objections.
  46. Knock yourself out.
    にせがいじん
  47. Does anyone have any tips on running Duchy consistently on nightmare? Boss 1 is fights random. Boss 2 fights to kill the weakest one. Boss 3 fights the toughest one. Boss 4 - forgot? Boss 5 - fight the weakest one.

    I have no trouble except I get run down by Boss 2 depending on luck
  48. I finally figured out how to run Duchy nightmare and kill all mobs, all chests (including 4 red boss gold chest), all stage bosses consistently. I'll be updating the Duchy nightmare drops as I find them
  49. I used to have 100 rounds for Battleground and now I have 125. Could anyone can anyone tell me how this occurred please? My only theory is perhaps beating hard mode in Duchy, but that was a several days ago and I just noticed.

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