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  1. #171
    I think it's obvious the wheel is weighted. It looks like all prices have an equal chance but they don't. But to be fair this is pretty common in F2P-games, it just is handled different from game to game...


  2. #172

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    Quote Originally Posted by meltman View Post
    I think it's obvious the wheel is weighted. It looks like all prices have an equal chance but they don't. But to be fair this is pretty common in F2P-games, it just is handled different from game to game...
    The outcome of the wheel is already decided when you click the button, the wheel itself is all for show. It's definitely not a uniform 1/8 chance.
    にせがいじん

  3. #173

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    Quote Originally Posted by MiqDoloran View Post
    This Reddit guide pretty much sums it up. You either go straight for the commander or build up a deathball and keep it alive while it goes across the map.

    Which units are dying? If it's not a heavy or medium then it sounds like you need to position them better.
    95% of the time it was my heavy yes, I just assumed that if I unit was dying I was doing something blatantly wrong or going in underleveled. Thanks for the link!

    Quote Originally Posted by Largepotato View Post
    There's nothing wrong with the wheel, it's just rigged to give out junk 90+% of the time.



    Load your Churchill up with armor/health emblems. Range/speed bonus helps it too.

    Wait till the enemy gets almost into range of your LT then send out churchill & super pershing to intercept. Your LT will help them hold off the initial enemy push. Send tank destroyers and damage mediums behind as support. Use cannon special to clear mines & damage groups of enemies. Once unlocked, use the healing special to keep the churchill alive.
    Thank you as well for that, I just got Churchill so I will keep that in mind.

  4. #174
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    Quote Originally Posted by Czechern View Post
    4* are easy to get if you got at least 3 slots to do it w, 5* are a whole other story, i managed to be godly lucky and i pulled a 5* E-100 Heavy German Tank from a 75 core draw. so just be consistent with constructing and you'll be set.Attachment 5619
    a 7 AP tank? Do you lead with that monster, or does it just do scouting?

  5. #175

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    Does anyone know if penetration% is offset by anything or has a hidden cap? Is having more than 100% pointless or does it literally send the targets armor into negatives or something?

    Wondering cause my destroyer has over 100% penetration and her skill fires a shell that has another 80% penetration.
    Last edited by Aidoru; 07-20-2017 at 07:38 PM.

  6. #176

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    Quote Originally Posted by Unregistered View Post
    a 7 AP tank? Do you lead with that monster, or does it just do scouting?
    i lead w it every time haha, you gotta wait for points to allocate tho if you jujst send it right off the bat its gonna die, just bc it doesnt have anyone backing it up

  7. #177

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    Quote Originally Posted by Aidoru View Post
    Does anyone know if penetration% is offset by anything or has a hidden cap? Is having more than 100% pointless or does it literally send the targets armor into negatives or something?

    Wondering cause my destroyer has over 100% penetration and her skill fires a shell that has another 80% penetration.
    i think penetration has something to do w ignoring armor, so if it has 100% pen then it might ignore 100% armor

  8. #178
    Unregistered Guest
    Quote Originally Posted by Czechern View Post
    i think penetration has something to do w ignoring armor, so if it has 100% pen then it might ignore 100% armor
    It says in the tooltip when you hover the stat and basically states that. What he's wondrering is what happns if you have more than 100% already.

    In a mathematical point of view, it would go into the negatives. Like say an enemy has 100 armor, He has 180% penetration, so that would basically negate 180 armor sending it into the negatives, assuming that's how it works.

    Although penetration seems like a fairly broken stat if thats how it works. Heavy tank/armor can becomes useless and having higher armor only hurts themselves more in this situation, so unless there's some hidden cap or stat that offsets iit, it's a rather broken stat.

  9. #179

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    That's more or less what I was thinking.

  10. #180
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    Quote Originally Posted by Unregistered View Post
    Does anyone else seem to run into seemingly invincible infantry among the enemies? It's really sad to see 6-10 tanks firing away at 3-4 infantry and failing to kill them for 2 whole minutes even with specials activated. Not to mention it dooms me to auto-fail due to time limit.
    Seriously, this just happened again. I had a couple key tanks on repair so i did a level FOUR mission. SEVEN tanks all level 9 or higher (and the one 9 was a 5*) failed to kill two level 4 infantry before 3 minutes passed. WTF???

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