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  1. #81
    Hmm, I should go recall my scouts. They won't survive another 4 hours.


  2. #82
    Unregistered Guest
    Does anyone else seem to run into seemingly invincible infantry among the enemies? It's really sad to see 6-10 tanks firing away at 3-4 infantry and failing to kill them for 2 whole minutes even with specials activated. Not to mention it dooms me to auto-fail due to time limit.

  3. #83
    Sometimes I run into guys who take a particularly long time to take out, but I haven't parsed the combat stuff enough to know if that's a bug or some mechanics thing.

  4. #84

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    So I just noticed that for emblems, secondary stats are randomized. I find that a nice feature. While RNG is always a pain, it's small things like that that add more a game.

    Also didn't notice I still had the game up 30 minuets into maintenance, though I didn't try to do any battles, was still able to jump between menus. Didn't want to risk anything not saving like early access.

  5. #85
    Unregistered Guest
    So Maint started at 8pm EDT? dang, I missed stopping my scouts by 20 minutes. OH well, the timing is a little funny (maintenance at end of first day of new research items).. I would have done it for the first 4 hours of the first day myself. But I'm not the one who might have to get up in the middle of the night to do it, and they might have gotten complaints about the research items changing, if they did it a day earlier. While i've never seen the invicible inventory, if you had tanks in reserve, you might have sent them along a different path- just like you lose when your leutenant dies, you win when the dark lord dies, no matter how many tanks/buildings are still standing

  6. #86

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    Looks like it was just a maintenance to improve infrastructure(?) and add a few little things like sound saving.

    Oh and fix the bug where some players only could only have 1 lieutenant skill.
    Last edited by Aidoru; 07-16-2017 at 09:53 PM.

  7. #87
    I don't know if this has been brought up before, but you don't have to wait for a full 8 hours to collect a resource. Just hit up a node and it'll give whatever percentage of full it was at.

  8. #88

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    Quote Originally Posted by DrunkMonkGar View Post
    I don't know if this has been brought up before, but you don't have to wait for a full 8 hours to collect a resource. Just hit up a node and it'll give whatever percentage of full it was at.
    You can also click on your listed resources on the top of the game screen and a small tab will drop down which you can click to collect all current available resources.

  9. #89
    Quote Originally Posted by Aidoru View Post
    You can also click on your listed resources on the top of the game screen and a small tab will drop down which you can click to collect all current available resources.
    Oh, cool. Thank you very much.

  10. #90

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    So from what I´ve seen so far from the game, it feels a bit to content light at the moment.

    While the game is fun in the beginning it gets boring very fast, mostly due to its extremely slow pace and massive player downtime where you literally cant play for day or two at all.
    Here is a small summary of things I personally found lacking and would like to be addressed in the future should the game have a future (depends on how much content patches, promotion etc the creators are willing to put out.)


    It never hurts to show your gamer base that you care, that you follow up on the game and that you want it to prosper and get more fans. Some post launch promo like extra log in events, missions or some free shit to give you a spin on the gacha or something would be nice, to keep the interest going.

    One of the big problems I see with the game so far is the scouting .... this is just horrible, bad mechanic. After 10 hour scouting mission you get around 200-400 resources, and maybe an item or two. All that while risking the girl dying on some random event, and you needing to spend 1K gold of reviving her. Also the fact that recalling her back to base takes 20% of the Scouting time ! Like are you kidding me ? More waiting is not what this game needs !
    When you go through the log usually 60-70% of it is some random bullshit of the scout doing nothing. The rest is divided between her getting minuscule amounts of goods and getting the shit kicked out of her by unavoidable damage.
    For the same time it takes to gather these items, you get a reset on you map nodes you can gather.

    The scouting should either be faster paced, or the yield should be better. Same with the oil. As it stands right now I play the game, take a pause for 1 whole day, only log in back to check on the Scouts and then go do other things. I cant even do anything.
    Your oil should slowly refill over time like how its the nature of these game, plus the extra stuff you can harvest, because as it stands right now the game is INCREDIBLY slow in its progress, and in all honesty after the first 2/3 days of hype - this being a new title and all, it got boring fast.
    The fact that the difficulty skyrockets after a certain point, with you having no reliable way to consistently lvl up you girls to get ready for the challenge is not helping either. Yet another thing that feels like its slowing the game down.
    The amount of EXP you can get is limited and unless you are lucky and grind a bunch of tanks that you then blow on... what a LVL or 2 for a single girl, its rather painstaking to get new tanks up to speed.

    The rewards for the missions are extremely small. Usually you would be able to grind out the necessary resources or gold, but in this case with how small the rewards are and how expensive the upkeep of your force and upgrades gets, is just to little and few in between. Again, this has to do a lot with how the pace of the game feels.

    I hope the devps keep in touch with the community and take in some feedback, because this game, while not bad at the core (I have been enjoying it the first two, 3 days) could use a lot of polishing, for it to be of any relevance in the myriad of similar titles (most of which admittedly are not translated to English but are easy enough to pick up and offer much more actual "game").

    These are of course just my thoughts, on the title. Its just been released so hopefully patches will follow suit quickly and bring in more content and a bit more dynamic as at the moment the game is extremely bare boned.

    Last edited by Myrdin; 07-17-2017 at 05:34 AM.

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