I think it's obvious the wheel is weighted. It looks like all prices have an equal chance but they don't. But to be fair this is pretty common in F2P-games, it just is handled different from game to game...
I think it's obvious the wheel is weighted. It looks like all prices have an equal chance but they don't. But to be fair this is pretty common in F2P-games, it just is handled different from game to game...
95% of the time it was my heavy yes, I just assumed that if I unit was dying I was doing something blatantly wrong or going in underleveled. Thanks for the link!
Thank you as well for that, I just got Churchill so I will keep that in mind.
Does anyone know if penetration% is offset by anything or has a hidden cap? Is having more than 100% pointless or does it literally send the targets armor into negatives or something?
Wondering cause my destroyer has over 100% penetration and her skill fires a shell that has another 80% penetration.
Last edited by Aidoru; 07-20-2017 at 08:38 PM.
It says in the tooltip when you hover the stat and basically states that. What he's wondrering is what happns if you have more than 100% already.
In a mathematical point of view, it would go into the negatives. Like say an enemy has 100 armor, He has 180% penetration, so that would basically negate 180 armor sending it into the negatives, assuming that's how it works.
Although penetration seems like a fairly broken stat if thats how it works. Heavy tank/armor can becomes useless and having higher armor only hurts themselves more in this situation, so unless there's some hidden cap or stat that offsets iit, it's a rather broken stat.
That's more or less what I was thinking.