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  1. #711
    Unregistered Guest
    It is added but will not show until reloading the game.
    Problem is, they only listed in on discord.

    Umbrare - Yesterday at 3:46 PM
    Rewards from invasions show up after refreshing your game. The data isn't properly syncing between server and client so XP, resources, etc. are there, but you just can't see them until a refresh.


  2. #712
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    It is added but will not show until reloading the game.
    Problem is, they only listed in on discord.

    Umbrare - Yesterday at 3:46 PM
    Rewards from invasions show up after refreshing your game. The data isn't properly syncing between server and client so XP, resources, etc. are there, but you just can't see them until a refresh.
    Yeah. But it is really odd bug. It also affects leveling. I had to log out and in to get the levels added. My new conquerer jumped from 5 to lvl 7 upon login O_o

  3. #713

    Join Date
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    1 candy mission.

    Oh boy... 1 whole candy. For 290 Oil.
    Sigh... At least make the Candys in bundle of 5 for f*cks sake. This is supposed to be "the thing" in the PC version.

    God damn it, will these guys ever understand this or not, I wonder.

  4. #714
    Unregistered Guest
    Damn, are research tanks completely random or something? Could've sworn we just had Sturmtiger last month.

  5. #715
    Quote Originally Posted by Unregistered View Post
    Damn, are research tanks completely random or something? Could've sworn we just had Sturmtiger last month.
    Yep, I believe they're random.

    Quote Originally Posted by Myrdin View Post
    1 candy mission.

    Oh boy... 1 whole candy. For 290 Oil.
    ...
    I lol'd so hard when i saw that 1 candy reward.

    I think they should make the rewards scale with lvl, just like oil cost and exp. Or maybe make invasion bosses the same lvl as the tile they've spawned on (since they take the battle map from it), and so the oil cost, exp, rewards will be based on tile lvl, not on lieutenant lvl.

  6. #716

    Join Date
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    I don't agree with commander lvl being used because I think it's a bit high, I'm at 40 but can only just clear lvl 40 maps and that's normally with a few lost tanks assuming good RNG, with bad RNG I fail at some, thus making these 'invasion' missions not worth the effort. If the rewards scaled with commander lvl as well (say 1 candy per 5 lvls, 1 core per 10, 500 metal / gold per 10 or something) then they would actually be worth it.
    Flower Knight Girl: 255445855

  7. #717

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    Quote Originally Posted by Zandel View Post
    I don't agree with commander lvl being used because I think it's a bit high, I'm at 40 but can only just clear lvl 40 maps and that's normally with a few lost tanks assuming good RNG, with bad RNG I fail at some, thus making these 'invasion' missions not worth the effort. If the rewards scaled with commander lvl as well (say 1 candy per 5 lvls, 1 core per 10, 500 metal / gold per 10 or something) then they would actually be worth it.
    ^ This. Exactly my case. Even the similar lvl.

  8. #718
    Well i don't do those extra mission either. 308 oil at lvl42 for 1 candy, that's 5 battle with lvl42 maps to gain nearly nothing and lose a lot (time or metal/coins) cause well my best tank is lvl37... a joke.

    So scale the reward too or don't scale the level with lieutenant. Bad decisions here.
    I have enough struggle to get me in 10% POC with less people joining every weeks.

    Before long i'll just upgrade all my tanks with farming and wait for another with daily missions until some event pop up.
    Last edited by Evilmind; 10-01-2017 at 09:30 AM.

  9. #719
    Unregistered Guest
    The invasion system is as it is, because it is by far the simplest way to code a generic solution that "covers" all eventualities.

    The commanders level is the input for a generator and feeds into a simple reward model and then applies the underlying first map of the zone where the map generator placed the invasion counter.

    The more regular approach of a tiered, tailored set spread across fixed level intervals with a set of rewards balanced to fit into the larger game would take way more time and resources that the small team behind AB has at least in the current situation where it, at least to me, looks like they are stuck in a marathon game of catching up.

    I'd go as far as to claim that the invasion state also reflects that there is simply no option but to throw basic versions to the gamers, in order to provide content and also see what floats and tinker accordingly on it.

    On the up side it means they really do try. On the down side it means that while the walls are those of a palace, you are going to be sleeping in a tent for a while, at least while the rest is being built.

  10. #720

    Join Date
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    Quote Originally Posted by Unregistered View Post
    The invasion system is as it is, because it is by far the simplest way to code a generic solution that "covers" all eventualities.

    The commanders level is the input for a generator and feeds into a simple reward model and then applies the underlying first map of the zone where the map generator placed the invasion counter.

    The more regular approach of a tiered, tailored set spread across fixed level intervals with a set of rewards balanced to fit into the larger game would take way more time and resources that the small team behind AB has at least in the current situation where it, at least to me, looks like they are stuck in a marathon game of catching up.

    I'd go as far as to claim that the invasion state also reflects that there is simply no option but to throw basic versions to the gamers, in order to provide content and also see what floats and tinker accordingly on it.

    On the up side it means they really do try. On the down side it means that while the walls are those of a palace, you are going to be sleeping in a tent for a while, at least while the rest is being built.
    I dont mind them "trying" nor giving us "simple" solutions. Actually its great, they are doing content updates, even if its small filler things like this.
    My issue is with the oil cost scaling with your lvl, while the rewards are so meager, is anything, but incentive to make me wanna play these missions.
    As I said, for me the cost is almost 300 per run. And thats not a small amount, for shitty 1 cand/Core/500 metal or whatever.

    Cut the price in half and you wont hear me complaining. Considering its L40 map, and on occassions I loose some of my 4-5* tanks on those missions the difficulty is high enough to varant some sort of babysitting rather than setting the fight to Auto and not paying attention. If thats the case there is no reason for it to be that expensive to start with, since people will prefer grinding other maps, or progressing the story instead.

    Edit: Guys I´ve noticed my Assistant in the Barracks sometimes saying stuff like "someone challanged us to a duel" and such. But I dont see any button for that, nor can I find such function anywhere in the game menus. Is this something to come in the future or am I missing something ?
    Last edited by Myrdin; 10-02-2017 at 03:30 AM.

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