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  1. #911
    Unregistered Guest
    Moving Sturm up when something is already blocking an enemy horde is a fun moment.
    The AI is targeted on the heavy or AMX-40 out in front and the Sturm will mostly wipe the horde when she moves in range.

    But she is slow, so sort of need to get a feel for it before it works well.


  2. #912
    Unregistered Guest
    Got Victory as monthly login, Hell yeah.
    Focus fire goddess.

    Actually had the 150 candy
    Hm.

    Clicked through the scenes, did the biological programmed, hell yeah, when the female teacher/librarian story went quote "revealing a huge rack"

    aaaaand the scene was a foot job ...

    Honestly. What the fuck. Ramp up a story, goes the classic teacher + huge rack and someone thought, hey, a foot job, that's the ticket.

    Hate bitching over that stuff in these types of games, but for for fucks sake ... Teacher + Huge rack should not be possible to get wrong ... Hint : She'll probably use the huge rack or show it off riding.

  3. #913

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    Quote Originally Posted by Unregistered View Post
    Got Victory as monthly login, Hell yeah.
    Focus fire goddess.

    Actually had the 150 candy
    Hm.

    Clicked through the scenes, did the biological programmed, hell yeah, when the female teacher/librarian story went quote "revealing a huge rack"

    aaaaand the scene was a foot job ...

    Honestly. What the fuck. Ramp up a story, goes the classic teacher + huge rack and someone thought, hey, a foot job, that's the ticket.

    Hate bitching over that stuff in these types of games, but for for fucks sake ... Teacher + Huge rack should not be possible to get wrong ... Hint : She'll probably use the huge rack or show it off riding.
    I too was dissaponted.
    Especially seeing as this is a game from non JP creators, yo would expect a retarded fetish like that not to be in.
    Even more so when you got a girl like that where you expect some really nice scene to pop out just to be dissapointed.

  4. #914
    Now you two know what I felt like after leveling up Artemis the Kamihime that I wanted alot in Kamihime project.
    I was like.. oh masturbation torture? I"m fucking done here! And just dropped the game for wasting my time.

  5. #915
    Quote Originally Posted by Ericridge View Post
    Now you two know what I felt like after leveling up Artemis the Kamihime that I wanted alot in Kamihime project.
    I was like.. oh masturbation torture? I"m fucking done here! And just dropped the game for wasting my time.
    Kamihime had a lot of stupid scenes. Nearly half of them were some kind of bastard raping your girls (that's OUR job damn it!)

  6. #916
    Just figured I'd point out some errors in what is noted here. Neither of the people quoted seem to have taken the time to look up the actual formula used for the game, which are available on the official wiki.
    Quote Originally Posted by Unregistered View Post
    Comparing between 2 and 3. Damage reduction should mitigate all damage, including 100% armor pen. Whereas evasion mitigates damage by not getting hit and is more luck reliant. Depends on your personal preference, but evasion is useless vs tanks with 100% accuracy skills. In the end all of it depends on your preference though.
    Damage reduction is countered by armor pen. The relevant formula being the damage dealt formula which is:
    Damage Dealt = Damage * [1 - EffectiveArmor - DamageReduction + Penetration] * (1 + CriticalMultiplier)
    Note that the number in the [] cannot exceed 1, convert percents to decimals for variable. Also you only add the crit multiplier on a critical hit.
    As can be seen by this formula, Penetration directly counters Damage reduction on a 1 to 1 basis. Effective armour I will cover below.

    As for the bit about evasion being countered by +100 accuracy skills, this is generally accurate, as hit chance is determined by accuracy - evasion, and rarely will a tank won't come close to exceeding 100 evasion drop that result below 100 after the 100 is added unless said tank is using a skill that pumps evasion similarly high, but much the same could be said of damage reduction tending to be countered by skills that massively pump pen (of which there are a few, though admittedly not so many as there are ones that pump accuracy).
    Quote Originally Posted by Zandel View Post
    Be aware that Crit is better then Pen in 90% of situations since armour is a flat reduction and not a percentage reduction.
    This comment is wrong, in that armour is a percentile reduction. The relevant formula here is the effective armor formula:
    Effective Armor = 100 - (25900/((Armor/1.01) + 260))
    Note that based on this formula, 0 armor provides about 0.4% effective armor, while 100 armour provides a little less than 28% effective armor. As can be seen in the formula for damage above, effective armour is the same as damage reduction in how it impacts damage, and is directly countered by penetration.

  7. #917
    My Sturm has enough +Range on her emblems that she (barely) outranges my heavy (Chieftan), so my Chieftan can (usually) tank for her. And it lets my Sturm function as a back-up tank if Lily goes down. It's good times.

    But I got REALLY lucky with my Sturm emblems. The thing about Sturm is that she needs pretty much EVERYTHING on her emblems (she even has terrible range, rotation, and move speed, though it's admittingly a stretch to say she NEEDS those, but they still help), which makes her pretty hard to gear for and practically requires five-star emblems. The fact that she needs all those emblems also means she benefits a ton from getting it all, so if you manage to get that, she's probably one of the best tanks in the game.

  8. #918

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    Quote Originally Posted by NotThatGuy View Post
    Just figured I'd point out some errors in what is noted here. Neither of the people quoted seem to have taken the time to look up the actual formula used for the game, which are available on the official wiki.

    Damage reduction is countered by armor pen. The relevant formula being the damage dealt formula which is:
    Damage Dealt = Damage * [1 - EffectiveArmor - DamageReduction + Penetration] * (1 + CriticalMultiplier)
    Note that the number in the [] cannot exceed 1, convert percents to decimals for variable. Also you only add the crit multiplier on a critical hit.
    As can be seen by this formula, Penetration directly counters Damage reduction on a 1 to 1 basis. Effective armour I will cover below.

    As for the bit about evasion being countered by +100 accuracy skills, this is generally accurate, as hit chance is determined by accuracy - evasion, and rarely will a tank won't come close to exceeding 100 evasion drop that result below 100 after the 100 is added unless said tank is using a skill that pumps evasion similarly high, but much the same could be said of damage reduction tending to be countered by skills that massively pump pen (of which there are a few, though admittedly not so many as there are ones that pump accuracy).

    This comment is wrong, in that armour is a percentile reduction. The relevant formula here is the effective armor formula:
    Effective Armor = 100 - (25900/((Armor/1.01) + 260))
    Note that based on this formula, 0 armor provides about 0.4% effective armor, while 100 armour provides a little less than 28% effective armor. As can be seen in the formula for damage above, effective armour is the same as damage reduction in how it impacts damage, and is directly countered by penetration.
    Interesting that the formula is like that.... I was told that armour was flat reduction and it seemed to be that way in game so I just believed what I was told. Even doing the math it seems that going for a pen emblem with at least 30% pen is actually better then crit damage for consistent damage if you have less than 30% crit chance. After 30% crit chance 100% crit damage (1 decent crit damage emblem) is stronger than pen in most situations.

    To get these figures I used 100 armour as the amount because all but heavy tanks and a few TDs have just above or less than 100 armour at max level. Even tho higher pen is easy to get with 1 emblem it does not add as much as you might think because against most tanks higher than 30% is the same as 30% because you cannot do extra damage with pen only back up to 100% and 30% pen is 100% damage on 70-80% of the tanks in the game.

    So I stick by my statement that crit / crit damage are better stats than pen, especially in high numbers since even 300 armour (which no tank has even with skills, 250 is about the highest) is only a 56% reduction to damage and 44% of a 150% crit damage crit is still 110% of normal damage. Since 200%+ crit damage is fairly easy to get that becomes 132% vs 300 armour and more vs everything else. This is the reason that arty does so much damage even to high defence tanks, my 300 armour HTs still take 1500 damage from a S51 skill hit and that is with their defence skills active.
    Flower Knight Girl: 255445855

  9. #919
    Unregistered Guest
    Not going to take either side here, but I just want to note that I'm glad that we're finally getting into the nuts and bolts analysis of what works best in this game.

    (Also not gonna lie, I have no interest in figuring this out for myself and I'd rather just piggyback off of your work.)

  10. #920
    Well all I know that is when my army is mostly 3*s, I struggled to even beat Final Maunis but once I Started to stack on the penetration, I blew final manunis apart and pressed onto and reached Final Ociaia and thats where I am now.

    At this point I'm pretty sure its just my shitty emblems/3* tanks that's holding me back.

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