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  1. #941
    Unregistered Guest
    Thoughts on T34-100 Nadia, the current researchable 5*?


  2. #942
    A Fancy Lobster Hat Guest
    Quote Originally Posted by General Snuggles View Post
    Personally, all my scouts have added hp and damage emblems, so I can leave them out on the field longer. Also I'll try to run a few battles with them from time to time to lvl them up.
    I send them out before bed, then when I get back from work the next day I collect them, which gives me a good chunk of oil. Mind you I have all 5 slots opened up.
    I've been sending out Panzer Is stuffed to the gills with flat damage boost medallions. For some reason their DPS when scouting is much higher than their normally listed DPS. A 200 DPS and 1k hp Panzer last a fair chunk of time but RNG encounters with unavoidable damage sneak up on you.

    One thing I don't get is why you don't get scrap from destroying enemy tanks in a battle or when scouting. With no returns for defeating individual enemy tanks every game becomes an exercise in blitzing past the enemy's mobile force and nailing the command position while doing as little actual fighting as possible. If you could scrap enemies for resources there would be more of a reason to fight running battles of attrition. It would add a layer of logistical relevance to maximizing enemy damages while still minimizing your own.

  3. #943
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    Thoughts on T34-100 Nadia, the current researchable 5*?
    *By no means an expert opinion*

    Doesn't look too special, and... kinda costly to deploy? Only thing going for it is that 5% base crit chance, 15% penetration and a fairly high base damage output.

    The M24 Chaffee on the other hand looks a beaut. A little short ranged, but high evasion, solid rate of fire with a complimentary passive skill and a peerless active skill. Sure she's fragile and the portrait's slightly wonky but she looks well worth having.

  4. #944

    Join Date
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    Quote Originally Posted by Unregistered View Post
    *By no means an expert opinion*

    Doesn't look too special, and... kinda costly to deploy? Only thing going for it is that 5% base crit chance, 15% penetration and a fairly high base damage output.

    The M24 Chaffee on the other hand looks a beaut. A little short ranged, but high evasion, solid rate of fire with a complimentary passive skill and a peerless active skill. Sure she's fragile and the portrait's slightly wonky but she looks well worth having.
    The M24 is a very nice light tank that I used in my main unit till I managed to get AMX13 who is basically the same but better.

    T34/100 is an interesting one... great for 1 shoting evasion tanks and the active reloads quite fast, I'm using her 4* version in Kyoko (the Chi Nu) and she actually has one of the highest damages of my medium tanks. If you manage to get a crit on that 300% shell.... it's like a single target GW Tiger / S 51 shot.
    Flower Knight Girl: 255445855

  5. #945
    Well my opinion is that she's hot and would buy but I won't because I only have 3k blueprints left and that is reserved for Claudia if she ever shows up.

  6. #946
    Unregistered Guest
    My Chaffee is already at 30% (factory builds only) so the lesson here is blueprints are for 5*s only.

  7. #947
    Unregistered Guest
    Figures, just when I start to break through to the good rewards on the PoC, they shut it down.

  8. Quote Originally Posted by Unregistered View Post
    Thoughts on T34-100 Nadia, the current researchable 5*?
    Shes a nasty tank at taking out evasion enemies due to her skill. Shes basically a better jagdtiger. Nadia comes with a base 5% crit and 15% pen along with some base evasion stat i dont remember. Shes a very good tank to get.

    Quote Originally Posted by IvanLedah21 View Post
    Meiling has very nice stats, she's all-around great except she's slow as molasses with skill active (of course, just time skill so you get benefit for most/all of the long duration)

    BTW, any opinions on the new tanks? I got both and:
    O-1 Mayumi: Skill: +55% armor, 60% Attack Speed 20 sec. Once per battle. Passive: Multi-turret "Uses multiple guns in combat"

    Ho-Rii 2 Chie: Rapidfire: +100% Attack Speed and 25% damage for 5 seconds.

    Chie seems average, I don't use any tanks with Rapidfire, does it have short CD? Because otherwise seems pretty meh.
    Mayumi's skill doesn't add Evasion, just armor and attack speed and is once per battle. On the other hand the passive sounds interesting
    Chie is insane especially for her cost. Shes 2nd in rank for 5* TDs behind Seren. Stack up attack speed on her and she'll bust down those HT quick with her short cd skill. You can also stack accuracy and use her skill to take down evasion tanks.

    Mayumi on the other hand is mediocre as devs seem to be experimenting with pushing out DPS heavy tanks which doesn't work well due because hybrid builds are bad barring some mediums with ace skill. 7 cost doesn't justify her skill being one time use and her multiturret wont be doing much unless you build full offense. She does have a very high hp scaling to compensate her 10 second inital cd for skill use. If you do want to use her you must commit a team built around her much like Maus and E-100. However, I myself am leveling her for experimentation reasons along with Panther M/10 for her 3 cost to go with Mayumi's 7.

  9. #949

    Join Date
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    Cost 7 is never justified.
    I have hard time already justifying using my two other 6 cost 5* HT. Very hard to find use for the 6 cost TD that was recently in blueprints shop. She almost never gets deployed onto the battlefield unless I already have a good death ball rolling.

    I did grab the current MT 5* as I saved my blueprints from the event, not using them on Eliting Edna nor Minnie. Would like either some good artillery or Light tank next, but with the PoC being shut down, the blueprint income has been gimped drastically so I wouldnt be able to get enough in a one week anyway.

    Any1 took a look why they dissabled it ?

  10. #950
    Unregistered Guest
    Here's the relevant part of the patch notes:

    Portal of Chaos is Closing for a bit!
    After this week’s cycle of Portal of Chaos, we will be shutting down the Portal for a few days while making some changes. Primarily, adjustments will be made to ease the amount of battles players need to play each week. Don’t fret! It won’t be gone for long.

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