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  1. #1
    I still don't get about Scouting. Am I suppose to scout using H-Units since they have High Durability?

  2. #2

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    Quote Originally Posted by Jeffrey Uy View Post
    I still don't get about Scouting. Am I suppose to scout using H-Units since they have High Durability?
    it depends
    HT have 4 slots for items and usually an do super long runs. But they get mediocre rewards.
    LT have get the best amount of everthing plus have a good chance for Cores, but onl 2 items slots (and they have less HP so they die faster).
    TD are in middle between HT and LT.

    What you want to do most of the times is select the LT you want to use for scouting, gear them up with PURE HP and DMG emblems. to buff those stats, anything else - Evasion, Range, Crit, etc is pointless, so use combination of emblems that buff HP and give additional DMG.
    With those you can usually ad around 1K+ HP to your tank and between 25-50 DMG, depends how lucky you are how good your OFF main team emblems are.

    During events I usually run 3 LT 2 HT or 4 LT 1 HT for scouting. When there are no events running I go with 5 LT to max on Oil and run Ocica and other maps for EXP or Loot.

  3. #3
    Quote Originally Posted by Myrdin View Post
    it depends
    HT have 4 slots for items and usually an do super long runs. But they get mediocre rewards.
    LT have get the best amount of everthing plus have a good chance for Cores, but onl 2 items slots (and they have less HP so they die faster).
    TD are in middle between HT and LT.

    What you want to do most of the times is select the LT you want to use for scouting, gear them up with PURE HP and DMG emblems. to buff those stats, anything else - Evasion, Range, Crit, etc is pointless, so use combination of emblems that buff HP and give additional DMG.
    With those you can usually ad around 1K+ HP to your tank and between 25-50 DMG, depends how lucky you are how good your OFF main team emblems are.

    During events I usually run 3 LT 2 HT or 4 LT 1 HT for scouting. When there are no events running I go with 5 LT to max on Oil and run Ocica and other maps for EXP or Loot.
    What's TD? Also, what about M-Tank and A-Tank (I got a feeling A-Tank is useless... right?)? O..k.. I fused my bronze L-Tank just now. Stupid Move I made. T_T

    Can you also give me a guide on team army for World Battle?

  4. #4
    Quote Originally Posted by Jeffrey Uy View Post
    I still don't get about Scouting. Am I suppose to scout using H-Units since they have High Durability?
    Light for Oil
    Medium for Currency
    Heavy for 4 slot items
    Tank Destroyer and Artillery for emblem drops

    You dont need high durability, the durability damage you take that is not checked against your DPS is % deduction based anyway. Just make sure you have healthy balance of durability and dps. You'll need about 2000+ durability and 200-300 dps on your tanks to survive 8 hours + scouting.

    Longest my tanks been out is about 16 hours, but I've heard some people goes for like a day or almost two.

    Also dont forget accuracy emblem provide multiplier on top of your displayed dps for scouting. I think one of the defensive sub stats also provides extra durability, but i'm not sure which ones.

  5. #5
    Light tanks are best for scouting overall because oil is more useful than metal or currency (unless you're at the stage where you want lots of emblem chances) but they die quick due to low durability.

    High durability lets you scout longer, with heavies being best for if you're going to work or something. While the non-dps check damage is % based, once you go over 8 hours the dps checks start getting larger and larger so high durability is still useful if you need a tank to last 10+ hours (my own record is a 5* level 38 heavy that lasted 21 hours; that was more just to see how long it could go than to be useful)

    Stats to put on scouting tanks, ranked from best to worst:

    HP > Damage > Accuracy > Damage Reduction > Attack Speed > Evasion > Damage Bonus > Crit Chance > Crit Multiplier

    0 effect: Penetration, Range, Movement, Rotation

    Side Note: Are we SURE accuracy buffs scouting? I know its impact on dps is minimal, and is mainly used for countering evade tanks

  6. #6
    Quote Originally Posted by IvanLedah21 View Post
    Side Note: Are we SURE accuracy buffs scouting? I know its impact on dps is minimal, and is mainly used for countering evade tanks
    Pretty sure. I've checked the dps value with and without accuracy emblem when I sortie Pansy out last time. Without accuracy emblem = no multiplier, with accuracy emblem = multiplier present to the value of accuracy (e.g. 150% accuracy = 1.5 multiplier on display dps for scouting).

    Images of my Pansy on the link. First bar without accuracy emblem, second one with accuracy emblem. You can see that my Scouting dps on the second image increased from 264 to 370 (approx 1.39 multiplier) because of the accuracy emblem. While first one doesnt display the multiplier effect (because I removed the accuracy emblem)

    https://imgur.com/a/Km4GJ

  7. #7
    Quote Originally Posted by Shieun View Post
    Pretty sure. I've checked the dps value with and without accuracy emblem when I sortie Pansy out last time. Without accuracy emblem = no multiplier, with accuracy emblem = multiplier present to the value of accuracy (e.g. 150% accuracy = 1.5 multiplier on display dps for scouting).

    Images of my Pansy on the link. First bar without accuracy emblem, second one with accuracy emblem. You can see that my Scouting dps on the second image increased from 264 to 370 (approx 1.39 multiplier) because of the accuracy emblem. While first one doesnt display the multiplier effect (because I removed the accuracy emblem)

    https://imgur.com/a/Km4GJ
    Well, damn, that's really good to know. Accuracy's effect on normal dps is almost 0 lol.

  8. #8
    TreadNaught Guest
    Minnie and Katyusha are low dps, high burst dps units. That makes both of them EXTREMELY valuable for doing the Devonis Stun sHell map that comes up regularly in PoC. No other tank can make as much use out of the sparse seconds of mobility.

    Fortunately I just barely managed to snag a Minnie from the Halloween event. Soviet packs have only given me four stars I already own because of course they have.

  9. #9
    Quote Originally Posted by IvanLedah21 View Post
    Light tanks are best for scouting overall because oil is more useful than metal or currency (unless you're at the stage where you want lots of emblem chances) but they die quick due to low durability.

    High durability lets you scout longer, with heavies being best for if you're going to work or something. While the non-dps check damage is % based, once you go over 8 hours the dps checks start getting larger and larger so high durability is still useful if you need a tank to last 10+ hours (my own record is a 5* level 38 heavy that lasted 21 hours; that was more just to see how long it could go than to be useful)

    Stats to put on scouting tanks, ranked from best to worst:

    HP > Damage > Accuracy > Damage Reduction > Attack Speed > Evasion > Damage Bonus > Crit Chance > Crit Multiplier
    Why is oil more important than the others? Uhmmm... how will I know of the stats when scouting? The only things shows there are DUR and DPS.

    BTW, what should I spend on Cores? You know those red Hexagonal Shape Thingy?
    Last edited by Jeffrey Uy; 01-06-2018 at 07:31 PM.

  10. #10
    Unregistered Guest
    Quote Originally Posted by Jeffrey Uy View Post
    Why is oil more important than the others? Uhmmm... how will I know of the stats when scouting? The only things shows there are DUR and DPS.
    Oil is XP, and XP is the longest pole in everybody's tent...at least until people start maxing out their tanks.

    That should be enough said, but if it isn't, when using oil to get XP, you also have chances to get emblems. The more oil, the more chances at emblems you get. If you don't get emblems, you get tanks that can be converted to more XP. Metal isn't ever in abundance (for some people), but compared to another tank level the benefits of using it to upgrade tanks is so minimal that it hardly even matters if you max out a tank or leave it at zero bonus. And currency is just trash, even compared to metal. Yes, 'eventually' you'll want max level on both your relationship bonuses and your emblems, but you should never go out of your way to work specifically on either if the opportunity cost is that you get less oil.

    My lights bring back enough emblems, cores, and currency to keep me comfortably supplied. I can't imagine I'd be able to run all the maps I do with the pittance I'd get from TD/A scouts. And H/M scouts? Forget it.

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