View Poll Results: 1

Voters
5. This poll is closed
  • 1

    4 80.00%
  • 1

    4 80.00%
Multiple Choice Poll.
+ Reply to Thread
Results 1 to 10 of 1673

Hybrid View

  1. #1
    TreadNaught Guest
    Quote Originally Posted by Unregistered View Post
    Stop trying to take up more of our time with stuff that doesn't increase the fun of playing your game.
    While they do really need to work on cohering the UI and game-play so doing any one thing isn't a distracting from the rest of the game*, the crafting system isn't that. The missions look like a stab at end-game content. They aren't something you have to do, and probably aren't something you should even try to do unless you have multiple functional tanks groups leveled to clear with. Sure they're level scaled so you can try them now, but you're going to end up paying cores for extraction. Still, it's kinda clunky.

    Now, what I would have done differently is break the maps into five tiers of difficulty to match the five tiers of emblems instead of locking it to commander level. Let players use the keys gotten from invasions to select the difficulty of the battle map they want to challenge. Have a level N0 mission drop N star 'blanks' or blueprints and N* sub-stat components that can be used to fill out a N* blank you're going to construct in the factory. Have disassembled emblems give you one or two of their unmodified sub-stats as a component.

    *A sorted list of the emblems you have equipped to tanks would save much frustrating UI digging.

  2. #2
    Unregistered Guest
    I still don't agree with adding a crafting system, but as long as we're theorycrafting here, what I would've done is to allow you to break down unwanted emblems you already have into shards. Make the shards mainstat-specific so that if you break down an emblem of Valor you get Valor shards. Why would you be able to construct a Luck emblem with shards gained from a Valor emblem? Or, for that matter, the 'no-stat' shards we're getting now? The higher star count of the broken-down emblem, the more shards you get. Then use the expedition maps to provide one random mainstat emblem schematic as a guaranteed reward for completing all three expedition maps. If this would give too many schematics, make the expedition maps require multiple 'invitations.'

    Don't tie the star level of the schematic to the map level, make that random as well. I don't think it's fair that low-level expeditions don't have a chance to get 5* schematics. Lastly, since shards are gained through breaking down emblems, give normal tile rewards for the individual maps, not shards.

    Seriously, we already get a crapton of useless emblems from scouting...give us something to do with them other than recycling them for a pittance in useless currency. And if you wind up crafting an emblem with crap substats, you can simply break it down to contribute toward the next one.

  3. #3

    Join Date
    May 2016
    Posts
    2,788
    Credits
    2,505
    Random emblem - retarded.
    In every game that has crafting elements CRAFTING means you know what you are getting, and you complete tasks necessary to get.
    When its random then its GACHA.
    What they did is the most stupid thing ever - they let you do the grind for crafting, but wht you get is totally random....
    Completely murders the point of crafting so you can get THAT specific emblem you need for your tank....

    I just cant...

    Also a bit more variety for those missions would be nice. Its boring to fight the same boss on the same tileset. At least randomize the bacground, a city tile map, snow tile map, grass tile map. Its visually boring to fight on the same bloody dirtpile all the time.

  4. #4
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    Don't tie the star level of the schematic to the map level, make that random as well. I don't think it's fair that low-level expeditions don't have a chance to get 5* schematics.
    Strongly disagree. It's important that there be some incentive to building up your forces to take on stronger enemies.

    Quote Originally Posted by Myrdin View Post
    Random emblem - retarded.
    In every game that has crafting elements CRAFTING means you know what you are getting, and you complete tasks necessary to get.
    Agreed. If emblem crafting offers no control over the finished product then you're better off doing any tile given even a vanishingly minuscule chance to acquire high level tanks or emblems.
    When they originally mentioned crafting I was pictured something that would let you re-roll one of the secondary modifiers on an emblem, or make a duplicate of an emblem you already own.
    Devs need to put more consideration into game system design.

  5. #5
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    Strongly disagree. It's important that there be some incentive to building up your forces to take on stronger enemies.
    There's plenty of incentive to get XP in this game. Absolutely nobody is going to say to themselves, "Well, I WAS going to work on grinding XP, but since I'm able to craft 5* emblems I won't bother anymore."

    Since 5* emblems are available as loot on lower level Factoria tiles they should also be available to craft at lower levels.

  6. #6
    Quote Originally Posted by Devs
    Hello everyone, we will be doing a short emergency patch today, March 2nd from 1:00 pm - 2:00 pm EST.

  7. #7
    TreadNaught Guest
    Well we got a five star artillery on research and it's once again the grossly inadequate GW Tiger.

  8. #8

    Join Date
    May 2016
    Posts
    2,788
    Credits
    2,505
    Quote Originally Posted by TreadNaught View Post
    Well we got a five star artillery on research and it's once again the grossly inadequate GW Tiger.
    How is she inadequate ?

    Personally she is better than the last Arty chan we got. Aint no Seren, but its better then the previous thats for sure.

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •