Quote Originally Posted by Unregistered View Post
Stop trying to take up more of our time with stuff that doesn't increase the fun of playing your game.
While they do really need to work on cohering the UI and game-play so doing any one thing isn't a distracting from the rest of the game*, the crafting system isn't that. The missions look like a stab at end-game content. They aren't something you have to do, and probably aren't something you should even try to do unless you have multiple functional tanks groups leveled to clear with. Sure they're level scaled so you can try them now, but you're going to end up paying cores for extraction. Still, it's kinda clunky.

Now, what I would have done differently is break the maps into five tiers of difficulty to match the five tiers of emblems instead of locking it to commander level. Let players use the keys gotten from invasions to select the difficulty of the battle map they want to challenge. Have a level N0 mission drop N star 'blanks' or blueprints and N* sub-stat components that can be used to fill out a N* blank you're going to construct in the factory. Have disassembled emblems give you one or two of their unmodified sub-stats as a component.

*A sorted list of the emblems you have equipped to tanks would save much frustrating UI digging.