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    4 80.00%
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    4 80.00%
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  1. #1
    Yea, I ended up dropping the game because it got too time-consumming, not just with oil but also with keeping up with the scouts, of which it was RANDOM how long you could expect them to be out before you have to retrieve them and then that 20% timer for them to come back which may or may not gel with your real life schedule (and that you also have to keep track of, which just got tiring because I'd always have on the back of my mind, "Did I collect my scouts yet?")

    The oil usage got to the point where I was dreading having to log on and see my oil at max because then I'd feel obliged to spend it and that just got tiring day after day. And all for nothing, really, because there just wasn't any point to levelling after a while or even to getting new tanks once you've gotten a full roster. I guess their solution to the latter was these expeditions but that's just more time consumming and didn't really feel very satisfying.

    Oh well, it was fun for a longer while than most browser/mobile games I've played, and at least in this one I didn't find myself hating the developers unlike most games where I end up feeling like they were just trying to fleece me.

  2. #2
    Unregistered Guest
    ANZAC Day event on...not sure we still have anyone who needs the info to get all the rewards, but I can do the rundown if it's needed.

    What I like: not needing RNG currency to get main rewards. It's still there (wreathes), but it's only used for emblems.

    What I dislike: random level Bob Semple for event currency. But it's not a 5*, so I suppose I don't care all that much if I get a lvl 10.

    What I hate with seething rage: emblem template rewards instead of actual emblems. Expedition map invasion tiles have been take it or leave it so far, but now I HAVE to run them to complete the event? Fuck that shit.

  3. #3
    Unregistered Guest
    Wow, that last event tile is a challenge. I've found that for my platoon, I have to charge straight up the middle to clear out that regen crystal and the scorps, and hope the AI sends the first enemies that way too so I don't have to spread out the deathball too early.

    Also for those who 'left' AB, if you're still reading, the patch introduced a checkpoint system for PoC which allows you to skip every five levels (gaining rewards for the skipped levels) up to lvl 20 for a one-time purchase of cores. Lvl 20 costs 500 cores...don't know if the cost is reduced for the lower levels, but I seriously doubt anyone who has cores to burn on this feature would have trouble reaching lvl 20 anyway. It's a step in the right direction, but personally I don't think lvl 20 is worth it...it should be every five levels with no limit, with a currency charge each time for the skip. I get past lvl 35 regularly...I'm not going to somehow whiff it on lvl 25. And then they could see additional core expenditures as people push past each five-level increment. (Also, this should serve as official notice that we should refer to the PoC levels by the actual level number, not the level of the opponents we face.)

  4. #4
    I left a while ago and solidified it by not buying that amazing light tank with the paradrop back when she was on sale, so now I don't have to worry about any temptation, but... yeesh. When I saw they finally added a blitz mode for PoC, a small part of me felt a tinge of sadness for leaving but it was quickly evaporated away when I saw you could only blitz up to stage 20 anyways. Too late AND waaaay too little.

  5. #5
    Unregistered Guest
    In case anyone's curious, the PoC checkpoints cost 50 cores for lvl 5, 150 for lvl 10, and 300 for lvl 15.

    Useless.

  6. #6
    TreadNaught Guest
    Just being able to skip 20 utterly pointless level loading screens and their associated game crashes every two days is worth the cores. If I had a criticism to levy against how PoC skip is implemented it's the lack of articulation. In a checkpoint system like this I'd rather it be something that lets me come back and retry any specific map in the sequence for a better battle/time score, and then save that result as part of my skip totals for 15-20 cores.

    Also yeah, last map of ANZAC event is freaking brutal, mostly because the armor and evasion on all my tanks seems to just suddenly stop working on that map.

    Also just throwing this out there, but the fact that you get less than 1/100th the fragments needed to build an emblem when you dismantle one is insane horse shit.

  7. #7
    Unregistered Guest
    I suspect that 1/100 is because you get emblems 'relatively' easily while doing battles. Otherwise, no idea.

  8. #8
    Unregistered Guest
    Quote Originally Posted by TreadNaught View Post
    Just being able to skip 20 utterly pointless level loading screens and their associated game crashes every two days is worth the cores. If I had a criticism to levy against how PoC skip is implemented it's the lack of articulation. In a checkpoint system like this I'd rather it be something that lets me come back and retry any specific map in the sequence for a better battle/time score, and then save that result as part of my skip totals for 15-20 cores.

    The checkpoint gives 150% of the points, the maximum attainable

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