So - is there a reason to feed a tank its dupe ? Does it increase the skill lvl or stats, or is it just pure EXP thus feeding dupes is pretty much the same as feeding them any other tank ?
Also whats the best way to lvl up your tanks ? The game recommends running all 15 tanks for a battle, but unless the exp reward is static, (everyone gets the same amount) instead of a fixed one (you get a number and everyone divides a bit of that exp for themselves) I see no reason to run less tanks.
Another Question that popped into my head is the Scouting - is the dmg the girl received totally RnG ?
I sent out the 5* girl we got from pre reg. Currently she has like 1550 HP and she lost 500 after just an hour of Scouting
Meanwhile a 3* tank didnt loose a single point, and she has worse stats hp and damage to boot. So really it doesnt seem to me like there is any real calculation going on, the girls simply run out and then the dice rolls and when you hit a certain number they receive damage....
Last edited by Myrdin; 07-16-2017 at 07:18 AM.
Lv1 to 2 for 1 star tanks needs 100 exactly to level. You can see the needed xp to level in the upgrade menu.
A Lv13 one gave 2218 xp, and so did every other 1star tank at Lv13. There does not seem to be any benefits using same type tanks (usually there is in these games).
It definitely doesn't seem cost effective (more exp spent for less) but it does seem like the quickest way to level so far. Will probably have to make a spreadsheet later if I'm not feelin lazy.
Last edited by Aidoru; 07-16-2017 at 08:41 AM.
Their DPS helps avoid damage from what I can tell when it rolls an encounter while scouting if the dps of the random encounter is higher then yours you take dmg, if it's lower you avoid damage. So higher dps take less damage on average but you could just get unlucky and have a bunch of high damage encounters rolled.
Also the attack value of enemy tanks goes up over time. So once they start showing up strong enough to hurt the scouter, that hp's gonna drop every time one is rolled.
There's also incidental damage ("I got stuck in the mud" or "an enemy captain! I need to avoid it!") that just does damage without a dps check.
Scouting data point: just had two enemy encounters in a row. The first one's DPS was 106, the second was 41. The second one was not a commander. It seems the enemy DPS 'tends to' increase over time, but that is apparently not a hard and fast rule.
And while I was typing that, had a third enemy encounter with a DPS of 87.
scouting damage from opponents is lowered by your DPS vs theirs, damage from terrain is lowered by your armor (had an artillery unit that had to quit after 60 minutes- she was destroying all the enemies, but the terrain was smashing her up)
damage from artillery while scouting is probably lowered by armor, but I've never taken less than 40, even with a heavy tank...
Looks like there's a maintenance tonight at 8 PM EDT to 12 for the web version. Not sure for what. Kinda early for an event but I wouldn't mind.
Last edited by Aidoru; 07-16-2017 at 05:30 PM.
Also seems like it will be down for maintenance for an awfully long time.