That's a really nice health emblem. I think I could break 7k durability with my Lv20 heavy tank if she had it on. Lol.
That's a really nice health emblem. I think I could break 7k durability with my Lv20 heavy tank if she had it on. Lol.
Sigh, everyone is spawning 4* left and right, meanwhile my shitty factory keeps popping up worthless crap that most of the times cant even be used for recycling to get some blueprints.
Well it depends on how many tanks have you constructed so far? I would say you have 5-7% for a 4 star, and less than 1% (maybe in the range of 0,1%-0,5%) chance for a 5 star. So I hope they regularly host that 100% drop rate boost on some of the 5 star tanks. But we could gather some info, if everyone post their construction stat.
Here's my current team.
The Churchill I leads the charge, while the rest follows behind.
The Churchill Crocodile is crippled by a tiny base range that leads it to ignoring everything not in its direct path. It does cook a mean BBQ though.
The T-70 skill is a +25% armor aura, so it comes along to debuff with its gun while also helping keep everyone alive.
The M5 Stuart, Archer, & KV-1 are next tanks to be replaced. I want a light with an attack aura, a better TD, and a 4 or 5* heavy tank with similar base range & speed stats to the Churchill.
The M40 & Sexton usually just come along for the ride, but occasionally they get used. Especially on Destroyer boss missions that last longer.
I'm running about 6-8% 4 stars, as near as I can tell (75 out of 100 current construction achievement, I don't think I've recycled any 4 stars, or received a 4 star from map, 8 current 4 stars, 1 starter, 1 from store) so currently 6/75, but I have 2 in construction.
unless you know some screen i'm missing with actual stats, that is the best I can do for you data sheet.
I think I've been quite lucky with the factory so I decided to spend my cores on the fourth slot instead of doing a 10+1 roll. So far I've gotten ten 4 stars of which 8 is from constructing, no dupes too, out of 106 times used. I also got two more fnishing tomorrow. Thats 9% for me.
In the long run the factory slots will pay off more than the 10+1 rolls. But it will take a very long time for the fifth slot to recoup the investment it takes to unlock it vs. using the cores for gacha rolls. I'm going to unlock the fourth slot, but not even look at the fifth.
So if you're lazy like me, you can just do a low level stage and shoot your artillery off at the enemy commander without even spawning your tanks.
With a Lv24 lieutenant, I can clear a regular Lv8 map (Trudging Through Sand I) with 3 artillery shots. Strangely enough, I tried a Lv9 and 10 map and both seem to be near the same amount health after 3 artillery without defeating it, you couldn't even see their health anymore so they were nearly dead. Can probably do it at Lv25 lieutenant. Not sure if different zones have different health or maybe it was the enemy type.
Anyways, you still get tanks and emblems doing this and seeing as how someone said oil to exp ratio isn't much different throughout the game, this feels like the best way to level and do dailies. I didn't get much emblems, though enough to clear my dailies and I got several girls to use as upgrade exp or recycle because of the sheer amount of times I could ran the low level stage. You can probably try stages where you can 2shot an enemy just cause it'll only take you like 5 seconds per match but I couldn't get any emblems from the real low level stages, maybe they don't drop til a certain level or probably just bad luck. I didn't try enough since I was low on oil anyways.
Unless the higher stages have better drops and you need those.
Last edited by Aidoru; 07-23-2017 at 09:32 PM.