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  1. #401
    Quote Originally Posted by WonderWaffle View Post
    don't remember the PoC doesn't show the portrait after all. It nukes anywhere on the map and also shoots out lasers in a cone. Normally I dont see the so called artillery nuke hit our Lieutenant but sometimes it does and when it hits thats half the hp of a lvl 31
    You can see the PoC enemy portrait (but not name) at the screen where it asks you to click start to begin the battle (the screen that pops up after the battle music starts up)

    The commander you described is Maginot. And it is a very bad stroke of luck when you get her instead of almost anything else in that stage bracket (though Corrupt Thor with her stun attack can be a pain too). Normally her screenwide AoE shouldn't hit your lieutenant/commander, though. Maybe it's possible for her to hit your commander with it if you have your own tanks next to your commander so your commander receives the splashed damage, I suppose. In that case, because her AoE screen attack comes at set time periods (I forget the exact number of seconds in between uses but it's always the same), the solution for your commander to avoid it is to just make sure you don't deploy any tanks around the time she's about to use it.

    There's no way to protect your tanks from it directly though (of course, you can use defense-increasing skills when it's coming but that goes for anything an enemy throws at you). Which is real BS sometimes, especially how you basically can kiss any artillery tanks of yours good bye after a few moments no matter what. She's still beatable if you're outlevelled for that particular PoC stage you're doing, but otherwise all you can really do is just lose and try again and hope you get a different enemy boss.

    I wish they'd rebalance PoC to take into account the enemy commander you get because some like Maginot are just ridiculous and they really should add something like making the deployed enemy tanks inferior for whenever she's the enemy commander to balance that out. Of course, when you get to stage 21, you can start running into Gustav instead and she's even worse. Waaaaaay worse. Pretty much an auto-lose-and-retry-hoping-for-something-else enemy commander even for the strongest players in Nutaku version right now.


  2. #402
    Unregistered Guest
    Quote Originally Posted by WonderWaffle View Post
    I REALLY fucking hate it when you get the boss down to a slither of fucking hp and then the bullshit combination comes out and fucking facerolls everything down. Literally all i fucking needed was 2 or 3 more shots into the boss. Then the next fucking try is that gay ass map with the 4 artillery 2 on both sides and the bolter that takes forever to kill
    What's even worse (IDK if you've run into this or not) is u have the win and then u get a damn WebGL error that forces you to reload. Had that happen on a Stage 15 (level 30) win, and I actually walked away for about half an hour

  3. #403

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    Quote Originally Posted by Unregistered View Post
    What's even worse (IDK if you've run into this or not) is u have the win and then u get a damn WebGL error that forces you to reload. Had that happen on a Stage 15 (level 30) win, and I actually walked away for about half an hour
    Aoe buff crash?
    にせがいじん

  4. #404
    There's a crash at the moment that can happen if various Area of Effect buff auras overlap each other (heal, defense, Light Tank auras, overdrive, etc. INCLUDING those from your enemy!), so be careful about using those.

    There are some other crashes too but I don't know what causes them.

  5. #405

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    Sigh, wtf is this PoC balance ?
    Literally a tank that can shoot half screen away and almost one shots your commander.
    I cant get past the lvl 26. And two times I almost did - one time it spawned some dragon uber tank who wiped 5 of mine and then proceeded to kill my commander, the second time I had good luck managed to push through etc etc and the game crashed on me.... like come on.

  6. #406
    Quote Originally Posted by Myrdin View Post
    Sigh, wtf is this PoC balance ?
    Literally a tank that can shoot half screen away and almost one shots your commander.
    I cant get past the lvl 26. And two times I almost did - one time it spawned some dragon uber tank who wiped 5 of mine and then proceeded to kill my commander, the second time I had good luck managed to push through etc etc and the game crashed on me.... like come on.
    Apparently our Portal of Chaos ended up like that because mobile players kept complaining about theirs being way too easy. Supposedly it'll be patched soon to be not so absurdly difficult.

  7. Quote Originally Posted by Skulkraken View Post
    Apparently our Portal of Chaos ended up like that because mobile players kept complaining about theirs being way too easy. Supposedly it'll be patched soon to be not so absurdly difficult.
    I hope so because i've been so frustrated with the lack of balance and down right IMPOSSIBLE to win against combinations. Looks like the devs didn't think about this and just went ahead with let them pray for that 10% chance of luck to get non game breaking combinations.

    First how does one deal with artillery that nearly one shots heavies and one shots everything else on TOP of a boss that nukes the whole map WITH a fv 4005 stage 2 that practically fucking deletes your tank girls. Of course a Maus in front that you can't hurt until active skill is down which by then your entire line has collapsed with no hope of recovery. Lets not even include enemy bunkers and fixed artillery positions.

    Then same situation appears again but with an infinite stun boss. Then these bosses are so tanky that i dont matter if you get to it with 5+ girls as it'll just spawn su-51 or gw tiger or BOTH at the same time and delete everyone then proceed to push back with WZ high movement heavy tank and you get facerolled as you can't put up units fast enough to stop it as their artillery nukes your tank AND your lieutenant.
    Last edited by WonderWaffle; 08-08-2017 at 10:53 AM.

  8. #408

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    Quote Originally Posted by WonderWaffle View Post
    I hope so because i've been so frustrated with the lack of balance and down right IMPOSSIBLE to win against combinations. Looks like the devs didn't think about this and just went ahead with let them pray for that 10% chance of luck to get non game breaking combinations.

    First how does one deal with artillery that nearly one shots heavies and one shots everything else on TOP of a boss that nukes the whole map WITH a fv 4005 stage 2 that practically fucking deletes your tank girls. Of course a Maus in front that you can't hurt until active skill is down which by then your entire line has collapsed with no hope of recovery. Lets not even include enemy bunkers and fixed artillery positions.

    Then same situation appears again but with an infinite stun boss. Then these bosses are so tanky that i dont matter if you get to it with 5+ girls as it'll just spawn su-51 or gw tiger or BOTH at the same time and delete everyone then proceed to push back with WZ high movement heavy tank and you get facerolled as you can't put up units fast enough to stop it as their artillery nukes your tank AND your lieutenant.
    I think a soft fix for the time being, before a proper look at it can be done, would be reducing the HP of the enemy Leaders by 20-40% to begin with. They are durable beyond the sensible, and its a kick in the teeth having bunch of your tanks hammering on the boss, doing ridiculously small damage (and we are not talking about weak tanks at all, with their dmg skill active), and the enemy spawning one or the two of the broken ones and then wiping the floor with you.
    Also it seems the enemy commanders do not operate under the same rules as we do. They either do not have to adhere to the point limit or do not need to wait for their points to be refilled before deploying another tank.
    We can see this for example when you deploy two tanks each costing 4 points, the enemy deploys their, they wipe you out and by the time they are murdering your squishy leader the enemy spawns another two, while you dont even have enough for another 3 points one.

    While this would not fix the broken combinations it would certainly alleviate certain amount of hardship as, you might be able to take down the leader before the wombo combo spawns, or they could not keep pumping out multiple expensive tanks while you are still waiting to refill the points for one.
    Last edited by Myrdin; 08-08-2017 at 01:26 PM.

  9. #409

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    "New" upcoming game: Armor Blitz-screenshot-13-.png"New" upcoming game: Armor Blitz-screenshot-14-.png"New" upcoming game: Armor Blitz-screenshot-15-.png--so so so relieved its not a duplicate, even better, its german, and even better its a Destroyer and one of my fav tanks up there w the sturmpanzer II and the StuH 42

  10. #410
    Unregistered Guest
    I got the same one, and I'm pleased as well. Is it the same for everyone?

    Another point in her favor...she has her stories implemented (most 5*s do, but I have one of the few who doesn't, so I take note of these things). Will be my next priority after I finish unlocking Rena's stories.

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