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  1. the lack of better emblems hurt so much. Yet all I get from scouting runs are 1* emblems le sigh


  2. #432

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    Quote Originally Posted by WonderWaffle View Post
    the lack of better emblems hurt so much. Yet all I get from scouting runs are 1* emblems le sigh
    Haven't gotten over 3* in forever. Also have 2 4* rotations so um wtf rng
    にせがいじん

  3. #433

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    Hasn't been too bad for me, though always getting ones with terrible secondary stats.

  4. #434
    Unregistered Guest
    I don't know about you guys, but I'm finding medium tanks to be more useful than any other type. I rate TDs second, but they can't do anything alone so their gear cost to be effective is pretty much doubled. Heavies tank a certain amount of damage well but can't possibly earn back their gear cost to deploy. Lights are too fast for their fragility and wind up being targeted before the slower units. (You can time their order of engagement, but only for the first skirmish...after that, they're toast.) And I don't even need to say anything about artillery.

    I suppose I'll have to see how resilient the Jagdtiger gets at higher levels, but by the time I get to the point in a battle where I can afford to deploy a 6 gear tank it's usually not worth it because my mediums have already carried the day. I'm sure there's a niche for everything, and being at the crater hex 4 hexes before the northernmost oilfield I'm not even close to where some of you are, but it seems that at least where I am now deploying combined arms just isn't a great tactic. If it is and I'm just missing something, I hope when we really get the Armor Blitz wiki going it gets deeper into gameplay than just listing stats and showing pics.

    Also, how high are you typically leveling your medallions? I never use any below 3*s, and I always level them up to +6 because going below 50% chance seems like a natural stopping point. If I had the extra currency I'd definitely level up my 5*s to full, but I just spent 100K on that last scouting slot so I need to keep enough on hand to keep the factory running at all times.

  5. #435

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    The problem with Heavy Tanks is the targeting system in this game. They have no way to pull aggro from other tanks and are often slow enough that medium and other tanks move past them after dealing with the enemies only to have them get targeted instead. Would be nice if they had some targeting mechanic as well. A destroyer spawns. Oh nice, my tanks are all targeting a enemy structure next to her instead and get 1~2 hit aoe'd.

    I'm leveling my emblems around 5 to 10 depending on what their secondary stats are. Useless ones I leave so I know which to sell since you can't see stats in recycle menu. I upgrade ones I might use to at least +1 so I can differentiate. I only use 3star and above emblems as well.
    Last edited by Aidoru; 08-11-2017 at 03:28 PM.

  6. Quote Originally Posted by Aidoru View Post
    The problem with Heavy Tanks is the targeting system in this game. They have no way to pull aggro from other tanks and are often slow enough that medium and other tanks move past them after dealing with the enemies only to have them get targeted instead. Would be nice if they had some targeting mechanic as well. A destroyer spawns. Oh nice, my tanks are all targeting a enemy structure next to her instead and get 1~2 hit aoe'd.

    I'm leveling my emblems around 5 to 10 depending on what their secondary stats are. Useless ones I leave so I know which to sell since you can't see stats in recycle menu. I upgrade ones I might use to at least +1 so I can differentiate. I only use 3star and above emblems as well.
    Actually the way my heavy tanks work is I deploy them first and then depending on map and enemy spawn (especially in PoC). What usually happens is my mediums have much more range so they actually stop to shoot further back then my heavy tank so the aggro gets put onto my heavy and even if it doesn't any additional enemy reinforcements will tag the heavy instead of medium. In this way some damage gets rotated or if i deployed TD after Heavy, things die fast but thats cause im using fv4005 stage 2 which has fast charge rate of skill which is 80% dmg increase and 100% pen.

    Regarding my emblems I have mostly 3* couple 4* and some 2* which i deem not worth to replace without a 3* equivalent either due to damage or stat stacks. I have all emblems at +10 except 2* ones

  7. #437

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    When you don't get a consistent stream of enemies, it happens, other tanks passing the heavy. Also when targeting the enemy boss and small ones spawn but all your tanks are focused on the boss and the trash mobs pick your tanks off, especially if your high dps tanks first, instead of your tank taking them out and going back to boss. Really annoying.

  8. #438

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    Finally got around for my monthly 5*. Jagdpanther TD. Not a limited Chinese tank, but pretty darn good.
    Also helps phasing away remaining 3*s. Only ones left are 3* Healy (KV-1), probably to be replaced as soon as I get better Heavy that is not pretty much zero range (Churchill C, I am looking at you!) and 3* Downfall arty, purely for dat AoE stun. Helped to stop opposing deathball quite a number of times, so unlikely to go anywhere...
    Last edited by ZeroZet; 08-12-2017 at 06:10 AM.

  9. the m40 Jill splash radius is non existant lol the enemies have to literally be either on top of each other or directly near it with no space in between (kinda like the Wz-111 abyssals when they rush you but lose range). Thats pretty bad compared to the S-51's splash which hits in a radius of a tiger tank.

  10. #440

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    Got very lucky and managed to get a 5* emblem from scouting. Same type as the one I got for pre-register, just different stats.
    A 4* was a dupe which is not exactly amazing, but ah well.
    Slowly lvling my new 5* medium.
    Its kinda hilarious honestly. Super Pershing is US tank the secodn medium I got is a Russian one. You can almost feel them girls competing against each other when deployed on the field (granted Sara was first so she is higher lvl, max affection bonuses and 2x5* 1x4*
    Last edited by Myrdin; 08-12-2017 at 11:00 AM.

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