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  1. #1

    Join Date
    May 2016
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    Mixing up imbalanced mechanics with player to player scoring and balance makes about as much sense as a why a Warrior class in any RPG has to fight in close combat, rather than stand back and heal.... you know... coz... fckn WARRIOR ?

    Its not supposed to be easy, but "balancing" the game with broken ass mechanics is just lazy of the highest degree and never bodes well for the games longevity. With the amount of games to choose from people will naturally shift to better products when they detect negative attitude from devs. This hits all the spectrum of games from AAA titles and highly funded MMOS to and especially for browser games.

    And no a leader tank one shooting you tanks aint balance.

  2. #2
    PoC should have lower oil costs given the fact that if you get a bad draw, so to speak, you're automatically screwed. I can get all the way up to round 20 (level 40) but I generally don't bother because by round 18 (level 36) it can easily take 4+ tries just because of bad draws and the oil cost is too high to justify that when I'm already around Rank 15-25 and there's no reward for being top 10/20, just top 3 and then 0-1%

    If anyone's wondering about my team, I have:
    5*: Super Pershing (28), AMX-13 (27), T-44 (27), T-34 100 (25), T30 (25), Jagdtiger (19), WZ-111 (17)
    4*: Tiger 1, M26 Pershing, Panther 1, SU-152 (all 33), Sherman Croc (32), Jagdpanzer and M18 Hellcat (31) and M8 Scott (27)

    Yes, I did some whaling, sue me. You won't get much It's not nearly enough whaling to get top 3

  3. #3

    Join Date
    Sep 2015
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    Except 5*, there are some 4* who have more than 1% crit chance ?
    Expliquer à un imbécile, c'est comme soigner un mort

    Run, you clever boy, and remember me

    When life hands you lemons make lemonade

  4. #4
    Quote Originally Posted by IvanLedah21 View Post
    PoC should have lower oil costs given the fact that if you get a bad draw, so to speak, you're automatically screwed. I can get all the way up to round 20 (level 40) but I generally don't bother because by round 18 (level 36) it can easily take 4+ tries just because of bad draws and the oil cost is too high to justify that when I'm already around Rank 15-25 and there's no reward for being top 10/20, just top 3 and then 0-1%

    If anyone's wondering about my team, I have:
    5*: Super Pershing (28), AMX-13 (27), T-44 (27), T-34 100 (25), T30 (25), Jagdtiger (19), WZ-111 (17)
    4*: Tiger 1, M26 Pershing, Panther 1, SU-152 (all 33), Sherman Croc (32), Jagdpanzer and M18 Hellcat (31) and M8 Scott (27)

    Yes, I did some whaling, sue me. You won't get much It's not nearly enough whaling to get top 3
    You wont cause ya haven't reached cap level lol the difference in rarity will be their cap level but before that they're pretty much identical except skill. I myself have Su-51, Jagdtiger, Super Pershing, FV 45002 Stage 2, E-100, Type 59, Wz-111 and the Strumtiger.

    Got all the 4* except Sherman Croc, KV-2, Chi Nu, Amx 40 and M8 Scott.

    What does get you in the top 3 is oil and lots of it so you can level up tanks and keep trying

  5. #5

    Join Date
    May 2016
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    So I scrambled up another 750 cores for a pull. I know I know, might have been better served to use for another factory slot, and thats true.
    But I wanted to test and see how much Loyalty points you get for a 11 pull. And also to test the odds which are quite minuscule in this game for a 5* pull.
    Got 9 3* one 4* Dupe TD and... lo and behold a 5* Light Tank, the featured Chinese Type 64 which I quite like the looks of.
    While Light tank is not what I have been hoping for a 5* is a 5* and I am thankful for that. With proper equip boosting evasion and attack speed she should prove useful in the future.

    I am a happy camper. At least the gacha gave was good to me this time, since the factory has been rather disappointing overall.

  6. #6
    If I recall correctly, the in-game help pop up when you click the i icon next to the loyalty bar says it's one loyalty per tank recruited. I can't check right now because of maint, though. Oh well, you got a 5 star anyways so it's all good, I imagine.

  7. #7
    games up early by like 30 mins o-o

  8. #8

    Join Date
    Oct 2016
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    Items User Name Style ChangeUsername Change
    Patch Notes

    http://armorblitz.com/2017/08/aug-17...-notes-nutaku/

    Hi Generals,

    The limited time Chinese sale has ended. Hopefully you got the WZ-111 and her friends! This week we are bringing you various quality of life changes, bug fixes, a new feature that consumes duplicate cards, and a brand new Swedish tank (Stridsvagn 103 C)! From here on out, you won’t have to grind up your Tier 5 units for Blueprints anymore (unless you really need them). Instead, make use of the new Boost system – every duplicate card fed into a tank will give an immediate XP bonus based on tier, and also boost the unit’s future XP gain by 1% (up to a max of 20%). This will help you level up faster and consume duplicates. Hooray!

    Make sure to get the Stridsvagn 103 C this week, as next week she will be rotating out of the drop table. She has a boosted 2% category all to herself, so this will be your best chance! Later on she may return for Events, Research Lab, and other sales!



    *Sitting on Ikea furniture while Recruiting may boost your chance to get her

    Patch Notes
    New Features:
    At the request of everyone, we created a usage for duplicate cards – they boost your existing card’s exp! By Upgrading with your duplicates, you will see a ‘Bonus!’ pop up, along with the % Xp bonus. Tier 1-3 duplicate units will give 20% of the next level’s requirement. Tier 4 units give 50%, and Tier 5 duplicate units will give a free level up! You will have to decide whether or not you want to save those duplicates for the later levels for more exp, or if you want to consume them early on for the permanent XP boost. You can see the amount of Boost % a unit has in their Tank Details screen!
    ~Added permanent XP Boost (1% for each duplicate fed in up to 20%) and an immediate XP bonus from duplicates!

    Bug Fixes:
    The major bug fix this week concerns AI ability usage. AI units have been able to activate abilities at double speed, and your units on Auto mode would get the same issue. This has been fixed now! There was also a fix to Piercing Shot’s accuracy, allowing it to miss as intended. You can now evade those nasty Seren shells.
    ~Fixed bug where Downfall ability stuns enemy units (silly KV-2)
    ~Fixed M8 Scott, Mila’s missing ability (Bombard)
    ~Fixed passive ability description for Type 64, Lin (Armor Shred)
    ~AI controlled units were using their abilities twice as fast. Not anymore!
    ~Piercing shot can now miss

    QoL Changes:
    ~Improved UI for Portal of Chaos. You can now view the Leaderboard users immediately around your rank
    ~Improved UI for Cash Shop Emblem screen. In the Packages tab, the percent drop rates are shown, as well as some fancy animations
    ~Item sorting by New and Tier now puts the newest and highest tier emblems at top instead of bottom
    ~Unit XP bar can now be seen in units’ Tank Detail screen along with Boost %
    ~Upgrading Screen now has a tooltip that gives you information on the system

    Have fun everyone! Report any issues to me through the Nutaku tickets system or through Discord!

    -Umbrare
    I dunno about you guys, but I still rather my recycle my dupes. Unless this game has no level cap? Which according to the wiki, 50 seems to be the cap.
    Last edited by Aidoru; 08-16-2017 at 11:31 PM.

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