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  1. #501

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    Quote Originally Posted by Aidoru View Post
    Think I'm just gonna start going full casual on PoC and auto battle it to where they can't clear anymore and stop. As nice as it is to get the rewards, PoC is becoming rather tedious in a boring way.
    Honestly, that's how I do things, up to lvl 22, when I turn it off and clear it and the next to manually.
    Still didn't manage to beat L28, and with how expensive those missions are, I see no point in trying to retry it over an over and over again hoping for good enemy RnG when it comes to tanks they pop out.
    Maybe after I get my tanks to L28-30 the map will be more feasible but at this point I am happy enough that I can relatively reliably take on L26 which still is not auto win since if you get a bad spawn you get troll face steam rolled over regardless.


  2. #502
    I only do stage 14/lvl 28.

    That's all you need to be sure of getting into the 2-10% bracket atm.

  3. the fuck? PoC got so hard all of a sudden I dont usually struggle till stage 17+

    Usually get from 34-42% bonus on stages 10-16 now im like barely even getting above 25%

    Well PoC is getting annoying to do with all the changes they done for "balance" which btw is poorly done. I have little doubt their events will be 100% pure bullshit

  4. #504
    Going to lvl30 stage 15 and stop everyday, after it's a pain...
    Also i don't understand why the AI can have multiples of the same tank, that's quite OP and unbalanced. I've been ripped off by 3 Katyusha at the same time yesterday when i tried lvl30 just to see if i can do it... and nope ^^
    And talking about multiples, everytime it's the best arti/destro or heavy, but not a trace of light tanks here.

  5. #505

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    Quote Originally Posted by Evilmind View Post
    Going to lvl30 stage 15 and stop everyday, after it's a pain...
    Also i don't understand why the AI can have multiples of the same tank, that's quite OP and unbalanced. I've been ripped off by 3 Katyusha at the same time yesterday when i tried lvl30 just to see if i can do it... and nope ^^
    And talking about multiples, everytime it's the best arti/destro or heavy, but not a trace of light tanks here.
    Yeh the balance leaves much to be desired. Multiple tanks, no points, AI not having to wait for its gauge to fill in thus swarming you, etc etc.
    Like its ok to have one or two advantages to offer chalange, not all at once. Having all of this AI exclusive advantages is just pure bullshit.

    1 tank each or same resource limitation like the player has thus denying the swarm tactic with tanks that cost 5-7 points when you can barely get out one. Or, MUCH weaker HP on the commanders.

    There are bunch of changes that should be done to PoC to make it feel more balanced. Challenge is ok, challenge is great. Bullshit is not.

    On a brighter note - got a 5* Evasion emblem from scouting today, great for my Lin who as a Light tank needs it badly.

  6. Quote Originally Posted by Myrdin View Post
    Yeh the balance leaves much to be desired. Multiple tanks, no points, AI not having to wait for its gauge to fill in thus swarming you, etc etc.
    Like its ok to have one or two advantages to offer chalange, not all at once. Having all of this AI exclusive advantages is just pure bullshit.

    1 tank each or same resource limitation like the player has thus denying the swarm tactic with tanks that cost 5-7 points when you can barely get out one. Or, MUCH weaker HP on the commanders.

    There are bunch of changes that should be done to PoC to make it feel more balanced. Challenge is ok, challenge is great. Bullshit is not.

    On a brighter note - got a 5* Evasion emblem from scouting today, great for my Lin who as a Light tank needs it badly.
    Right? lets not mention they have pillboxes, scrabs, dark artillery that also add in extra damage they do and soak which of course lets them build up swarm tactics easily.

  7. #507

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    Would be cool if they let us set up some structures for defense too.

  8. #508

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    Quote Originally Posted by Aidoru View Post
    Would be cool if they let us set up some structures for defense too.
    I like that idea.
    Similar how you have commander abilities it would be cool to have unique structure you can place on the map, whose power would scale with your Commander level in the same way the abilities do.

    Or you could have it as a "Structures" slot similar like you have 2 for abilities, you would have one for Structure. You would be able to select one out of 4 structure types, each limited by how many may be deployed per mission (pieces > pcs), and possibly each could have an actual cost in resources attached to it in Scrap/Gold.
    *Mines (3 pcs) 100/100
    *Pillboxes, (2 pcs) 50/150
    *Cannon Towers (1 pcs) 300/500
    *Artillery (1 pcs) 250/400

    I know its not gonna happen, but its nice to imagine possible new mechanics anyway

  9. #509
    Unregistered Guest
    Quote Originally Posted by Evilmind View Post
    Going to lvl30 stage 15 and stop everyday, after it's a pain...
    Also i don't understand why the AI can have multiples of the same tank, that's quite OP and unbalanced. I've been ripped off by 3 Katyusha at the same time yesterday when i tried lvl30 just to see if i can do it... and nope ^^
    And talking about multiples, everytime it's the best arti/destro or heavy, but not a trace of light tanks here.
    I wish the enemy had 3 Katyushas every time I did portal. They have such tiny hp pools that I 1 shot them with the bomb skill. 3 gears for a kill helps me out a lot.

  10. #510
    Nitewolf Guest
    Quote Originally Posted by Myrdin View Post
    I like that idea.
    Similar how you have commander abilities it would be cool to have unique structure you can place on the map, whose power would scale with your Commander level in the same way the abilities do.
    Speaking of commander abilities, what is the one you get after conquering Cymric? I saw the message about getting a new ability, but can't find it anywhere.

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