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  1. #11
    Can't even write a ticket to devs on how bad balance is in PoC because of 1000 word limit...lol too much to say and not enough room.

    Below is the response they gave me. What do you guys think? I myself think its quite obvious PoC is suppose to be hard but not like this.

    Hi WonderWaffle,

    The Portal is not supposed to be as easy as conventional map battles. Beating a map tile that is level 40 does not mean you can defeat a Portal of Chaos army at level 40. The challenges are there to push the limits of what your army is capable of. There is certainly a luck element to what boss/deck you face, but on average your army should be able to defeat at least enemies of the same level.

    Enemy AI is not meant to be the exact same as a human player. Otherwise, you would always win because AI has lower intelligence than real people.

    Quote Originally Posted by Unregistered View Post
    I wish the enemy had 3 Katyushas every time I did portal. They have such tiny hp pools that I 1 shot them with the bomb skill. 3 gears for a kill helps me out a lot.
    While it does help doing that but its too costly most of the time preventing you from getting units out to keep the push going. I mean yeah if they spawned 3 katushas in one lump with very few TDs like FV-45002 or Jagdtiger pushing or t-62 rushing you could just bomb them.

    A few things I myself experienced. Got anything else to add to it?

    1) They can spawn multiple same tanks which can considered OP in groups such as Katyusha, FV 45002, SU-51, GW Tiger.

    2) Boss HP is tanky enough that AI can spawn multiple of said tanks on point 1 and where as our Tank Girl AI does not switch target and gets destroyed in matter of seconds from Su-51, Katyusha and GW tiger's skill. Then it leads to a unrecoverable situation as they begin to snowball while we the players can't deploy units fast enough due to gear costs.

    3) Boss skills coupled with point 1 leads to many cases where its just impossible and considered an auto lose at the start of battle. Example would be stun and map wide artillery leading to enemy unit snowball where as we can't even muster a defense.

    4) Enemy structures already add to damage taken and damage they can take delaying the push. The enemy as point 1 and point 3 adds on leads to more snowballing because units can't kill the structures due to being stunned 80% of the time they are out on field. Which leads to being blasted from snowballing units. Map wide artillery strike just kills all damage type units such as tank destroyers, artillery and medium tanks that are not specialized in evasion and defense emblems, meaning not enough dps to stop enemy from breaking through.
    Last edited by WonderWaffle; 08-21-2017 at 08:05 AM.

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