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  1. Can't even write a ticket to devs on how bad balance is in PoC because of 1000 word limit...lol too much to say and not enough room.

    Below is the response they gave me. What do you guys think? I myself think its quite obvious PoC is suppose to be hard but not like this.

    Hi WonderWaffle,

    The Portal is not supposed to be as easy as conventional map battles. Beating a map tile that is level 40 does not mean you can defeat a Portal of Chaos army at level 40. The challenges are there to push the limits of what your army is capable of. There is certainly a luck element to what boss/deck you face, but on average your army should be able to defeat at least enemies of the same level.

    Enemy AI is not meant to be the exact same as a human player. Otherwise, you would always win because AI has lower intelligence than real people.

    Quote Originally Posted by Unregistered View Post
    I wish the enemy had 3 Katyushas every time I did portal. They have such tiny hp pools that I 1 shot them with the bomb skill. 3 gears for a kill helps me out a lot.
    While it does help doing that but its too costly most of the time preventing you from getting units out to keep the push going. I mean yeah if they spawned 3 katushas in one lump with very few TDs like FV-45002 or Jagdtiger pushing or t-62 rushing you could just bomb them.

    A few things I myself experienced. Got anything else to add to it?

    1) They can spawn multiple same tanks which can considered OP in groups such as Katyusha, FV 45002, SU-51, GW Tiger.

    2) Boss HP is tanky enough that AI can spawn multiple of said tanks on point 1 and where as our Tank Girl AI does not switch target and gets destroyed in matter of seconds from Su-51, Katyusha and GW tiger's skill. Then it leads to a unrecoverable situation as they begin to snowball while we the players can't deploy units fast enough due to gear costs.

    3) Boss skills coupled with point 1 leads to many cases where its just impossible and considered an auto lose at the start of battle. Example would be stun and map wide artillery leading to enemy unit snowball where as we can't even muster a defense.

    4) Enemy structures already add to damage taken and damage they can take delaying the push. The enemy as point 1 and point 3 adds on leads to more snowballing because units can't kill the structures due to being stunned 80% of the time they are out on field. Which leads to being blasted from snowballing units. Map wide artillery strike just kills all damage type units such as tank destroyers, artillery and medium tanks that are not specialized in evasion and defense emblems, meaning not enough dps to stop enemy from breaking through.
    Last edited by WonderWaffle; 08-21-2017 at 09:05 AM.


  2. #512
    The four commander abilities are Artillery, Healing, Overdrive, and Defense. One of them unlocks early before they give you the message about it in a later stage, if I recall correctly.

  3. Quote Originally Posted by TiamatRoar View Post
    The four commander abilities are Artillery, Healing, Overdrive, and Defense. One of them unlocks early before they give you the message about it in a later stage, if I recall correctly.
    Gotta say the Defense one is amazing makes them all do 1 damage unless of course tank destroyers

  4. #514

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    Quote Originally Posted by WonderWaffle View Post
    Gotta say the Defense one is amazing makes them all do 1 damage unless of course tank destroyers
    which abylities are you using ?
    Heal seems weak later on when most things can insta gib or double hit>kill even your toughest tanks.
    Artillery doesnt seem that useful but is always nice to have something to kill that Katyushas and Serens before they get close.

  5. Quote Originally Posted by Myrdin View Post
    which abylities are you using ?
    Heal seems weak later on when most things can insta gib or double hit>kill even your toughest tanks.
    Artillery doesnt seem that useful but is always nice to have something to kill that Katyushas and Serens before they get close.
    I use Defense (the blue skill) and Heal since it actually HEALS when things do 1 dmg to you. Seren fix makes her miss quite often on my Super Pershing and M26 Pershing which has around 33% evasion without skill. Katyushas miss often as well but the barrage last so long it usually does fatal damage although she'll do 1 dmg if its during defense buff commander skill
    Last edited by WonderWaffle; 08-21-2017 at 04:09 PM.

  6. #516
    Unregistered Guest
    Quote Originally Posted by WonderWaffle View Post


    While it does help doing that but its too costly most of the time preventing you from getting units out to keep the push going. I mean yeah if they spawned 3 katushas in one lump with very few TDs like FV-45002 or Jagdtiger pushing or t-62 rushing you could just bomb them.
    Idk about you, but to me using 3 gears is worth destroying a whole unit. It makes a huge difference for me to be able to cut a few units off of the enemy for that cheap while not having to sacrifice more units to do so. Makes the stages with lv 40+ enemies a lot easier.

  7. Quote Originally Posted by Unregistered View Post
    Idk about you, but to me using 3 gears is worth destroying a whole unit. It makes a huge difference for me to be able to cut a few units off of the enemy for that cheap while not having to sacrifice more units to do so. Makes the stages with lv 40+ enemies a lot easier.
    dont know what your doing but 3 gear cost usually costs me my entire front push, plus it takes 2 to kill a FV so thats 6

  8. #518
    Unregistered Guest
    Quote Originally Posted by WonderWaffle View Post
    dont know what your doing but 3 gear cost usually costs me my entire front push, plus it takes 2 to kill a FV so thats 6
    If you're spending 3 to kill a unit it should be 1 less unit you need to deploy. I just kill FV's normally, Katyushas on the other hand have always only cost me 1 bomb to kill.

    I don't know about you, but my cheapest units are like 4 gears, so if I can take out a full tank with 3 that works out better for me. If a Katyusha reaches my main line it ends a lot worse for me than spending 3 gears to kill it. Especially considering she has huge base range, and gets 50% range boost from skill which will potentially annihilate your entire squad.

  9. Quote Originally Posted by Unregistered View Post
    If you're spending 3 to kill a unit it should be 1 less unit you need to deploy. I just kill FV's normally, Katyushas on the other hand have always only cost me 1 bomb to kill.

    I don't know about you, but my cheapest units are like 4 gears, so if I can take out a full tank with 3 that works out better for me. If a Katyusha reaches my main line it ends a lot worse for me than spending 3 gears to kill it. Especially considering she has huge base range, and gets 50% range boost from skill which will potentially annihilate your entire squad.
    Thats the thing I use 2 gear cost with defense increase of 75% Katyushas use their rocket barrage and it all does 1 dmg per hit. The only thing its ineffective against are the FV and Jagdtiger due to their high penetration values. Therefore I can deploy units faster and replace my heavy tanks or medums in the front that looks like its about to fall

  10. #520
    Unregistered Guest
    Quote Originally Posted by WonderWaffle View Post
    Thats the thing I use 2 gear cost with defense increase of 75% Katyushas use their rocket barrage and it all does 1 dmg per hit. The only thing its ineffective against are the FV and Jagdtiger due to their high penetration values. Therefore I can deploy units faster and replace my heavy tanks or medums in the front that looks like its about to fall
    Your strategy isn't necessarily a problem unless the enemy has too many units for you to clear, or they have reinforcements like Comet who will reach you quickly to stop you from hitting the back line. But if you take too long the Katyusha will get skill up again and your defensive buff will only last for so long. Whereas a bomb would completely remove Katyusha.

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