View Poll Results: 1

Voters
5. This poll is closed
  • 1

    4 80.00%
  • 1

    4 80.00%
Multiple Choice Poll.
+ Reply to Thread
Results 1 to 10 of 1673

Hybrid View

  1. #1
    Unregistered Guest
    Grindy isn't necessarily bad...as long as you can accomplish things appropriate to your level and make appreciable progress while you're doing it. For example, if you've played FKG, how long was it before your team was exclusively full of lvl 70s? It didn't matter if you had some girls that weren't top level, because you were able to complete everything available at the time without them. By the time they released the newer content we were ready for it. You hardly noticed the grind because it wasn't holding you back.

    AB's XP grind is quite a bit more evident, though. Lack of levels is holding everyone back, and they shouldn't have released PoC until most of the first players were finished with the map tiles and wanting something to do with their oil. AB's grind isn't keeping people interested, it's deterring them from playing.

    Also, I don't know why they're being so stingy with the candies when that's the whole point of playing the Nutaku version vs. the Android version.

  2. #2

    Join Date
    May 2016
    Posts
    2,788
    Credits
    2,505
    Quote Originally Posted by Unregistered View Post
    Grindy isn't necessarily bad...as long as you can accomplish things appropriate to your level and make appreciable progress while you're doing it. For example, if you've played FKG, how long was it before your team was exclusively full of lvl 70s? It didn't matter if you had some girls that weren't top level, because you were able to complete everything available at the time without them. By the time they released the newer content we were ready for it. You hardly noticed the grind because it wasn't holding you back.

    AB's XP grind is quite a bit more evident, though. Lack of levels is holding everyone back, and they shouldn't have released PoC until most of the first players were finished with the map tiles and wanting something to do with their oil. AB's grind isn't keeping people interested, it's deterring them from playing.

    Also, I don't know why they're being so stingy with the candies when that's the whole point of playing the Nutaku version vs. the Android version.
    Well said.
    This and This. Pretty much. The game is content light, the grind feels pointless and less rewarding than in other games, and the fact that they put the Character short stories and Scene behind a resource that is extremely limited just feels like a stupid thing altogather.
    We are supposed to get events eventually, but I wonder how many people will still be playing that game at that point, seeing as good amount of people dropped from the PoC might suggest a drop in overall player base as well.

  3. #3
    Quote Originally Posted by Myrdin View Post
    Well said.
    This and This. Pretty much. The game is content light, the grind feels pointless and less rewarding than in other games, and the fact that they put the Character short stories and Scene behind a resource that is extremely limited just feels like a stupid thing altogather.
    We are supposed to get events eventually, but I wonder how many people will still be playing that game at that point, seeing as good amount of people dropped from the PoC might suggest a drop in overall player base as well.
    To be honest im stuck in tiles now at lvl 44 because I see the same bullshit I see in PoC. How the fuck are you going to win when they keep spitting out Su-51s? its like okay you survive through the initial nuke but get curbstomped because they keep spitting out MORE Su-51s and lots of Maus and T-62 making it impossible to push. Of course there are dark artillery and scarabs and mines. They also push opposite lanes top and bottom making it dam near impossible to defend. When you do get through the boss is so fucking god tier tanky they shrug it off and spawn more Su-51s completely obliterating your units attacking the boss.

    You just dont have enough gear cost to keep up. I can see why people are dropping this as fast as they are, its not hard its just bullshit.

    Who knows maybe I should throw out every unit and make it nothing but heavy tanks and artillery. Seems to be working for them.
    Last edited by WonderWaffle; 08-28-2017 at 10:46 AM.

  4. #4
    Unregistered Guest
    I suppose I could calculate the odds of the wheel spin landing on the exact same spot (candy slot right before the 5* tank slot) every time for the last seven days, but I've been assured that the wheel is working properly.

  5. #5
    its just a visual thing i highly doubt the wheel works properly as it looks visually. I do get quite often blue prints, metal and currency as much as I do get candy.

  6. #6
    Random note for those interested: Going from Rank 36 to Rank 34 in PoC made me go from 1% to 0%, which suggests there are 3500 players who have done at least 1 map in PoC. How this compares to previous weeks? Well, ~Rank 40 on Friday was enough to be 0%, but that's Day 6 vs. Day 3 so not perfect comparison

    About candies: It takes 150 candies to get all 5 scenes of a girl. There are 27 girls with scenes in the game (the majority of which are the super-rare 5*s but who cares? ). 150 x 27 = 4050 candies for all scenes if you have most/all girls with scenes. If we estimate an average of 7 candies a day (they often score in the wheel but so do resources), plus 20 candies a week from PoC (21-30%), that's 55 candies per week = ~74 weeks to get all scenes (though whether you'll have every single girl with a scene by then is questionable).

    IMO the reason the candy issue is so obvious is because it is more limiting than getting the 5*s in the short-term at least due to scene quantity (compared to games like FKG and MWA where every girl 3* or above has a scene so they can afford to be liberal in handing out the affection items; if they gave it out at similar rates, you'd end up sitting on piles of candy by the 3-4 month mark latest)
    Last edited by IvanLedah21; 08-28-2017 at 07:09 PM.

  7. #7
    Unregistered Guest
    FKG's 2* girls...all playable girls in the game, in fact, have H-scenes. They're even getting ready to start offering a second affection level for some. I get it that that game is originally an H-game and AB is not, so there's bound to be more emphasis on it. However, they will eventually add stories for all the 4-5* tanks (unknown if that will include the lower ranks). Eventual new players will have way more locked stories to open than we had. There would've been nothing wrong with AB offering an initial burst of candies which would be scaled back to the normal rate after a player gets established like FKG does with flower gems for beginners. It's too late now, but let's say half of the first (first two?) month's daily login reward would be your initial stock to get your started.

    I have nine tanks with stories available for them. I have no idea whether that's typical, but that's all the data I have. I've opened all of the story levels for four of them so far. The thing about it is, though...yes, the candies unlock the skill points, but they're certainly not the limiting factor for using them. The metal cost for the higher skill points is what limits how much you can improve an individual tank. I'm still waiting on enough metal to spend my last skill point for my first tank (though I've spent some metal on other tanks' skill points as I opened them, because ignoring the cheap skill points is just stupid).

    So if the gameplay-related benefit from unlocking the stories is deferred due to the metal cost, what's wrong with letting us enjoy the stories?

  8. #8
    Unregistered Guest
    Quote Originally Posted by IvanLedah21 View Post
    Random note for those interested: Going from Rank 36 to Rank 34 in PoC made me go from 1% to 0%, which suggests there are 3500 players who have done at least 1 map in PoC. How this compares to previous weeks? Well, ~Rank 40 on Friday was enough to be 0%, but that's Day 6 vs. Day 3 so not perfect comparison
    Was at 33% and around spot 1.500-1.600 last week so about 4.500-4.800 players give or take.

    Am 50% this week and kept there on purpose each day. Am about 1.800 now and was about 1.600 Sunday. So about 3.600 players now, slowly climbed from 3.200ish on Sunday.

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •