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  1. #1

    Join Date
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    I actually find this to be the reverse for me. I have metal out the ass at all times but seriously lack gold and candy. I think repairs for tanks should cost more metal then gold because that makes sense. I also think metal and gold should be taken off the wheel and a few 10-20 or so candy tiles added instead, i'd even go so far as to say removes the blueprints as well but those will have a use one day.
    Flower Knight Girl: 255445855

  2. #2
    Quote Originally Posted by Zandel View Post
    I actually find this to be the reverse for me. I have metal out the ass at all times but seriously lack gold and candy. I think repairs for tanks should cost more metal then gold because that makes sense. I also think metal and gold should be taken off the wheel and a few 10-20 or so candy tiles added instead, i'd even go so far as to say removes the blueprints as well but those will have a use one day.
    I've suggested that before when the minimum candy was 1 and people got that and 500 gold non stop. I told them minimum should be 5 candy not 1 and gold should be removed. What they did was get rid of all candy above 5 lol added blueprints and doubled up the gold.

  3. #3
    Unregistered Guest
    Quote Originally Posted by Zandel View Post
    I actually find this to be the reverse for me. I have metal out the ass at all times but seriously lack gold and candy. I think repairs for tanks should cost more metal then gold because that makes sense. I also think metal and gold should be taken off the wheel and a few 10-20 or so candy tiles added instead, i'd even go so far as to say removes the blueprints as well but those will have a use one day.
    Geeze, how can you have so much metal? I'm at the point where I never repair because all my metal goes toward spending skill points (and keeping the factory slots running constantly). The last level costs over 25K.

    I totally understand with the gold, though...medallion upgrades can eat through gold like nobody's business, and I still haven't maxed out even a single one.

  4. #4
    Quote Originally Posted by Unregistered View Post
    Geeze, how can you have so much metal? I'm at the point where I never repair because all my metal goes toward spending skill points (and keeping the factory slots running constantly). The last level costs over 25K.

    I totally understand with the gold, though...medallion upgrades can eat through gold like nobody's business, and I still haven't maxed out even a single one.
    tbh i usually sit at 37k metal before blowing it all on repairs on attempting to clear harder tiles like the lvl 44 one. Regarding emblems stat differences are minimal from 6 to 9 and jumps at 10, at least thats what it seemed to me.

  5. #5

    Join Date
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    I am short on all resources

    Any emblem of better quality 4-5* Are upgraded to L10 and after that with the 5% success rate its a work to max one then move to the next.
    3* Emblems go to L10 to gain the main part of the bonuses. They still can be useful, are not expensive to upgrade and can be slowly transferred out as you get better emblems later on.

    Candies - same as everybody here, short on them constantly.
    Metal - yeah short on those, Got two girls to max, and blasted through all I had, with a small reserve stashed away for factory.

    I agree with the nicely written long post by Unregistered. Since they transferred the game to Adult site, the games shifts from your usual grindy RPG to Waifu RPG, and as such the priorities differ a lot, since Waifu games need other things going for them, things that make them waifu games.

    As I see it, at this pace, this game will Crash and Burn on Nutaku within half a year. Just like Senpro, Kampani Girls and others did.

  6. #6
    Quote Originally Posted by Myrdin View Post
    I am short on all resources

    Any emblem of better quality 4-5* Are upgraded to L10 and after that with the 5% success rate its a work to max one then move to the next.
    3* Emblems go to L10 to gain the main part of the bonuses. They still can be useful, are not expensive to upgrade and can be slowly transferred out as you get better emblems later on.

    Candies - same as everybody here, short on them constantly.
    Metal - yeah short on those, Got two girls to max, and blasted through all I had, with a small reserve stashed away for factory.

    I agree with the nicely written long post by Unregistered. Since they transferred the game to Adult site, the games shifts from your usual grindy RPG to Waifu RPG, and as such the priorities differ a lot, since Waifu games need other things going for them, things that make them waifu games.

    As I see it, at this pace, this game will Crash and Burn on Nutaku within half a year. Just like Senpro, Kampani Girls and others did.
    well look at kantai collection theres no H in that game and its grindy and pure rng. Its a waifu collection lol granted all ship girls can be gotten without paying for it other than well port slots lol

  7. #7
    The frequency of getting that last candy tile on the wheel is likely because there's a 50% chance to get candy and whenever you DO get it, it just displays as that last tile.

    I mean, when was the last time anyone got 5 candies from any of the other tiles? The most likely explanation is that the game just shows that last candy tile whenever you get 5 candies.

    Half the tiles are candies (not including the super-rare emblem tile) so the game's likely just programmed as "50% chance to get a candy. If person gets a candy, display the wheel landing on that last candy tile".

  8. #8
    Quote Originally Posted by TiamatRoar View Post
    The frequency of getting that last candy tile on the wheel is likely because there's a 50% chance to get candy and whenever you DO get it, it just displays as that last tile.

    I mean, when was the last time anyone got 5 candies from any of the other tiles? The most likely explanation is that the game just shows that last candy tile whenever you get 5 candies.

    Half the tiles are candies (not including the super-rare emblem tile) so the game's likely just programmed as "50% chance to get a candy. If person gets a candy, display the wheel landing on that last candy tile".
    builds up the hype "oh im gonna get that super rare!" then denied till 1) no hope for it ever happening 2) some end up spending cores to hope for that 5*

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