Quote Originally Posted by Unregistered View Post
FKG's 2* girls...all playable girls in the game, in fact, have H-scenes. They're even getting ready to start offering a second affection level for some. I get it that that game is originally an H-game and AB is not, so there's bound to be more emphasis on it. However, they will eventually add stories for all the 4-5* tanks (unknown if that will include the lower ranks). Eventual new players will have way more locked stories to open than we had. There would've been nothing wrong with AB offering an initial burst of candies which would be scaled back to the normal rate after a player gets established like FKG does with flower gems for beginners. It's too late now, but let's say half of the first (first two?) month's daily login reward would be your initial stock to get your started.

I have nine tanks with stories available for them. I have no idea whether that's typical, but that's all the data I have. I've opened all of the story levels for four of them so far. The thing about it is, though...yes, the candies unlock the skill points, but they're certainly not the limiting factor for using them. The metal cost for the higher skill points is what limits how much you can improve an individual tank. I'm still waiting on enough metal to spend my last skill point for my first tank (though I've spent some metal on other tanks' skill points as I opened them, because ignoring the cheap skill points is just stupid).

So if the gameplay-related benefit from unlocking the stories is deferred due to the metal cost, what's wrong with letting us enjoy the stories?
Thanks for the reminder about FKG's 2*s (I used 3 since I was also including MWA though) but anyways, yeah under the assumption they're going to add more stories for the few 5*s that don't have and hopefully the 4*s at least, candy really ought to become more available soon. Valid point on the metal restriction as well