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  1. #1
    Quote Originally Posted by Unregistered View Post
    Geeze, how can you have so much metal? I'm at the point where I never repair because all my metal goes toward spending skill points (and keeping the factory slots running constantly). The last level costs over 25K.

    I totally understand with the gold, though...medallion upgrades can eat through gold like nobody's business, and I still haven't maxed out even a single one.
    tbh i usually sit at 37k metal before blowing it all on repairs on attempting to clear harder tiles like the lvl 44 one. Regarding emblems stat differences are minimal from 6 to 9 and jumps at 10, at least thats what it seemed to me.

  2. #2

    Join Date
    May 2016
    Posts
    2,788
    Credits
    2,505
    I am short on all resources

    Any emblem of better quality 4-5* Are upgraded to L10 and after that with the 5% success rate its a work to max one then move to the next.
    3* Emblems go to L10 to gain the main part of the bonuses. They still can be useful, are not expensive to upgrade and can be slowly transferred out as you get better emblems later on.

    Candies - same as everybody here, short on them constantly.
    Metal - yeah short on those, Got two girls to max, and blasted through all I had, with a small reserve stashed away for factory.

    I agree with the nicely written long post by Unregistered. Since they transferred the game to Adult site, the games shifts from your usual grindy RPG to Waifu RPG, and as such the priorities differ a lot, since Waifu games need other things going for them, things that make them waifu games.

    As I see it, at this pace, this game will Crash and Burn on Nutaku within half a year. Just like Senpro, Kampani Girls and others did.

  3. #3
    Quote Originally Posted by Myrdin View Post
    I am short on all resources

    Any emblem of better quality 4-5* Are upgraded to L10 and after that with the 5% success rate its a work to max one then move to the next.
    3* Emblems go to L10 to gain the main part of the bonuses. They still can be useful, are not expensive to upgrade and can be slowly transferred out as you get better emblems later on.

    Candies - same as everybody here, short on them constantly.
    Metal - yeah short on those, Got two girls to max, and blasted through all I had, with a small reserve stashed away for factory.

    I agree with the nicely written long post by Unregistered. Since they transferred the game to Adult site, the games shifts from your usual grindy RPG to Waifu RPG, and as such the priorities differ a lot, since Waifu games need other things going for them, things that make them waifu games.

    As I see it, at this pace, this game will Crash and Burn on Nutaku within half a year. Just like Senpro, Kampani Girls and others did.
    well look at kantai collection theres no H in that game and its grindy and pure rng. Its a waifu collection lol granted all ship girls can be gotten without paying for it other than well port slots lol

  4. #4
    The frequency of getting that last candy tile on the wheel is likely because there's a 50% chance to get candy and whenever you DO get it, it just displays as that last tile.

    I mean, when was the last time anyone got 5 candies from any of the other tiles? The most likely explanation is that the game just shows that last candy tile whenever you get 5 candies.

    Half the tiles are candies (not including the super-rare emblem tile) so the game's likely just programmed as "50% chance to get a candy. If person gets a candy, display the wheel landing on that last candy tile".

  5. #5
    Quote Originally Posted by TiamatRoar View Post
    The frequency of getting that last candy tile on the wheel is likely because there's a 50% chance to get candy and whenever you DO get it, it just displays as that last tile.

    I mean, when was the last time anyone got 5 candies from any of the other tiles? The most likely explanation is that the game just shows that last candy tile whenever you get 5 candies.

    Half the tiles are candies (not including the super-rare emblem tile) so the game's likely just programmed as "50% chance to get a candy. If person gets a candy, display the wheel landing on that last candy tile".
    builds up the hype "oh im gonna get that super rare!" then denied till 1) no hope for it ever happening 2) some end up spending cores to hope for that 5*

  6. #6

    Join Date
    Mar 2016
    Posts
    809
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    791
    Well the main reason I have so much metal is that I have so little of everything else.

    No real candy income means that I rarely need to use that last big 12,800 and 25,600 stat increase, in fact I have only done it once and are about to do it again soon. The main reason is that I have levels all my important 4-5* girls that i'm using to affecting level 2 so 30 x 15 = 450 candy for that instead of 3 girls to max lvl 5. The reason is that it was cheaper on metal and candy for the rewards.

    My gold goes to the factory and emblems so I don't have enough to repair, upping my emblems has been the only way I could proceed higher right now, the XP grind is quite hard in this game.

    Metal is that one resource that I have little use for. The small amount used for factory is nothing really and repairs cost too much gold to bother doing, also PoC not needing repairs means that the best way to farm XP right now is PoC as high as you can go then back to easy missions to complete dailies. Based on that I only need to use metal once a week when PoC resets and I get some decent candy, since I get 1500 each major gather and a fair amount from 15 hr scouting runs, it builds up fast.
    Flower Knight Girl: 255445855

  7. #7
    Most people don't have much use for metal (the one exception I found so far is a player that just spams repair all the time, which almost no one else does)

    Its even worse in the mobile version where candies don't exist (and thus metal for relationship points). Some people have like, 300k+ metal over there.

    I personally am using my metal only slightly slower than I'm gaining it myself though. I guess being in the top 0-1.999% every PoC week for candies (and having the tanks to use those candies on) seems to be the equalization point.

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