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  1. #1
    Welcome to my problem I've been having with scouting system. *shrugs* This game is biased in favor of players that can log in at anytime.

  2. #2
    Unregistered Guest
    I'm not sure "biased" is the term I would use. "Designed for" is what I'd go with.

    This was originally (and still is) a SFW mobile game. (that, unfortunately, uses different accounts), they just didn't do a good job of taking into account the difference between mobile functionality and browser. Mobile players pretty much CAN log in at any time.

  3. #3

    Join Date
    May 2016
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    Agree on the scouting. Either remove or shorter the recall time (I could live with a pre-fixed 30 minutes regardless of how long the tank managed to go on), or add autsetting where you as the player can choose when should the tank return
    *For example the options could vary from"
    "When Hits Yellow HP,
    *When Hits Red HP,
    *when at 10% of Health,
    *when at 5% of health,
    heck even at 1% for those people who want to risk it and prolong the gathering a bit more)

    If the tank reaches this point or is downed and cannot continue its recalled back to base automatically.
    This is not a hard mechanic to implement, and I have seen similar things done countless times in other browser games.
    It seems many people palying the PC version have beef with the Scouting (me included) and would like the system reworked in one way or another. This could be one of the ways if they dont wanna reduce/remove the recall time.

    The authors of the game have decided upon a PC port, but so far I have been not impressed with it. To much thinks that are either contraproductive to each other, make little sense, or flat out dont work on this platform.
    If they really want to keep the game going on PC, they need to invest a bit time into it, sit down, read through what people say and start cranking up some adjustments. It has potential but so far that potential has been rather squandered, which is a shame.
    Last edited by Myrdin; 09-21-2017 at 10:45 AM.

  4. #4
    Unregistered Guest
    The solution to the scouting would be to,

    - Immediate return the scout
    - Reduce gains by 20% since there is no longer any travel time.

    But that side steps the actual purpose of it, which is to try and drain cores and perhaps also have people log in all the time.

    The obvious solution to Core part would be to have scouting cost cores as the factory costs resources.

    Just a token price would be needed to make up the same amount that is gained by people paying to avoid the 20% return time. In fact, even a token amount would likely drain a lot more summed up over the total population.

    Which again could be balanced by being more generous with cores in other areas or simply add small events to scouting such as Flower Knight Girls reward or boss map spawn chance when a map is completed. Here simply for a scouting completed.

  5. #5
    Unregistered Guest
    Maintenance could also be enhanced to simply ensure a Scouting bonus spawn, Safe instant return of all scouts (unless the immediate model above is applied) when recalled after a maintenance for the first time etc.

    Which would give people,

    Option a : an extra incentive to log in after maintenance and see what is new.
    Option b : a day without, damn that return time or hm there goes my durability.

  6. #6

    Join Date
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    I also obtained my second 5 * badge from the investigation, I wish you all so lucky.
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  7. #7
    Its getting harder to climb the portal of chaos.... I am at rank 126, but I'm just the 15% of the total players...

    I'd wish if they have left the exp gain from portal as they are (or at least just slightly). There's not much reason to do portal these days except for candies.

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