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    4 80.00%
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    4 80.00%
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  1. #11

    Join Date
    May 2016
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    2,788
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    Agree on the scouting. Either remove or shorter the recall time (I could live with a pre-fixed 30 minutes regardless of how long the tank managed to go on), or add autsetting where you as the player can choose when should the tank return
    *For example the options could vary from"
    "When Hits Yellow HP,
    *When Hits Red HP,
    *when at 10% of Health,
    *when at 5% of health,
    heck even at 1% for those people who want to risk it and prolong the gathering a bit more)

    If the tank reaches this point or is downed and cannot continue its recalled back to base automatically.
    This is not a hard mechanic to implement, and I have seen similar things done countless times in other browser games.
    It seems many people palying the PC version have beef with the Scouting (me included) and would like the system reworked in one way or another. This could be one of the ways if they dont wanna reduce/remove the recall time.

    The authors of the game have decided upon a PC port, but so far I have been not impressed with it. To much thinks that are either contraproductive to each other, make little sense, or flat out dont work on this platform.
    If they really want to keep the game going on PC, they need to invest a bit time into it, sit down, read through what people say and start cranking up some adjustments. It has potential but so far that potential has been rather squandered, which is a shame.
    Last edited by Myrdin; 09-21-2017 at 10:45 AM.

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