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  1. #1

    Join Date
    May 2016
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    1 candy mission.

    Oh boy... 1 whole candy. For 290 Oil.
    Sigh... At least make the Candys in bundle of 5 for f*cks sake. This is supposed to be "the thing" in the PC version.

    God damn it, will these guys ever understand this or not, I wonder.

  2. #2
    Unregistered Guest
    Damn, are research tanks completely random or something? Could've sworn we just had Sturmtiger last month.

  3. #3
    Quote Originally Posted by Unregistered View Post
    Damn, are research tanks completely random or something? Could've sworn we just had Sturmtiger last month.
    Yep, I believe they're random.

    Quote Originally Posted by Myrdin View Post
    1 candy mission.

    Oh boy... 1 whole candy. For 290 Oil.
    ...
    I lol'd so hard when i saw that 1 candy reward.

    I think they should make the rewards scale with lvl, just like oil cost and exp. Or maybe make invasion bosses the same lvl as the tile they've spawned on (since they take the battle map from it), and so the oil cost, exp, rewards will be based on tile lvl, not on lieutenant lvl.

  4. #4

    Join Date
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    I don't agree with commander lvl being used because I think it's a bit high, I'm at 40 but can only just clear lvl 40 maps and that's normally with a few lost tanks assuming good RNG, with bad RNG I fail at some, thus making these 'invasion' missions not worth the effort. If the rewards scaled with commander lvl as well (say 1 candy per 5 lvls, 1 core per 10, 500 metal / gold per 10 or something) then they would actually be worth it.
    Flower Knight Girl: 255445855

  5. #5

    Join Date
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    Quote Originally Posted by Zandel View Post
    I don't agree with commander lvl being used because I think it's a bit high, I'm at 40 but can only just clear lvl 40 maps and that's normally with a few lost tanks assuming good RNG, with bad RNG I fail at some, thus making these 'invasion' missions not worth the effort. If the rewards scaled with commander lvl as well (say 1 candy per 5 lvls, 1 core per 10, 500 metal / gold per 10 or something) then they would actually be worth it.
    ^ This. Exactly my case. Even the similar lvl.

  6. #6
    Well i don't do those extra mission either. 308 oil at lvl42 for 1 candy, that's 5 battle with lvl42 maps to gain nearly nothing and lose a lot (time or metal/coins) cause well my best tank is lvl37... a joke.

    So scale the reward too or don't scale the level with lieutenant. Bad decisions here.
    I have enough struggle to get me in 10% POC with less people joining every weeks.

    Before long i'll just upgrade all my tanks with farming and wait for another with daily missions until some event pop up.
    Last edited by Evilmind; 10-01-2017 at 08:30 AM.

  7. #7
    Unregistered Guest
    The invasion system is as it is, because it is by far the simplest way to code a generic solution that "covers" all eventualities.

    The commanders level is the input for a generator and feeds into a simple reward model and then applies the underlying first map of the zone where the map generator placed the invasion counter.

    The more regular approach of a tiered, tailored set spread across fixed level intervals with a set of rewards balanced to fit into the larger game would take way more time and resources that the small team behind AB has at least in the current situation where it, at least to me, looks like they are stuck in a marathon game of catching up.

    I'd go as far as to claim that the invasion state also reflects that there is simply no option but to throw basic versions to the gamers, in order to provide content and also see what floats and tinker accordingly on it.

    On the up side it means they really do try. On the down side it means that while the walls are those of a palace, you are going to be sleeping in a tent for a while, at least while the rest is being built.

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