Well i don't do those extra mission either. 308 oil at lvl42 for 1 candy, that's 5 battle with lvl42 maps to gain nearly nothing and lose a lot (time or metal/coins) cause well my best tank is lvl37... a joke.
So scale the reward too or don't scale the level with lieutenant. Bad decisions here.
I have enough struggle to get me in 10% POC with less people joining every weeks.
Before long i'll just upgrade all my tanks with farming and wait for another with daily missions until some event pop up.
Last edited by Evilmind; 10-01-2017 at 08:30 AM.
The invasion system is as it is, because it is by far the simplest way to code a generic solution that "covers" all eventualities.
The commanders level is the input for a generator and feeds into a simple reward model and then applies the underlying first map of the zone where the map generator placed the invasion counter.
The more regular approach of a tiered, tailored set spread across fixed level intervals with a set of rewards balanced to fit into the larger game would take way more time and resources that the small team behind AB has at least in the current situation where it, at least to me, looks like they are stuck in a marathon game of catching up.
I'd go as far as to claim that the invasion state also reflects that there is simply no option but to throw basic versions to the gamers, in order to provide content and also see what floats and tinker accordingly on it.
On the up side it means they really do try. On the down side it means that while the walls are those of a palace, you are going to be sleeping in a tent for a while, at least while the rest is being built.
I dont mind them "trying" nor giving us "simple" solutions. Actually its great, they are doing content updates, even if its small filler things like this.
My issue is with the oil cost scaling with your lvl, while the rewards are so meager, is anything, but incentive to make me wanna play these missions.
As I said, for me the cost is almost 300 per run. And thats not a small amount, for shitty 1 cand/Core/500 metal or whatever.
Cut the price in half and you wont hear me complaining. Considering its L40 map, and on occassions I loose some of my 4-5* tanks on those missions the difficulty is high enough to varant some sort of babysitting rather than setting the fight to Auto and not paying attention. If thats the case there is no reason for it to be that expensive to start with, since people will prefer grinding other maps, or progressing the story instead.
Edit: Guys I´ve noticed my Assistant in the Barracks sometimes saying stuff like "someone challanged us to a duel" and such. But I dont see any button for that, nor can I find such function anywhere in the game menus. Is this something to come in the future or am I missing something ?
Last edited by Myrdin; 10-02-2017 at 02:30 AM.
That would be the tent part.
I happen to be around the same level and am none to pleased about it either. The thing with living in a tent is that once the first week is done it gets tiresome and this has been a couple of months.
Troubling, it seems unlikely to stop any time soon, at least based on the pattern seen so far. Which admittedly gives rise to some worry about the Halloween event and what happens player-wise if it goes basic too.
It seems they fixed up the Daily battles.
The rewards have been scaled slightly. I am lvl 40 and got 9 blueprints from the blueprint mission. In addition it seems the mission drops a extra random 3* tanks (tanks of higher rarity have not been confirmed yet). thats another 3 blueprints.
The exp also displays properly, and I got around 1420 exp, which is decent for that oil amount.
Being one to write criticizms I think its only just to say I like the fact the devps. have fixed the issue with the daily Invasion missions and stepped up the rewards a bit. Credits where credit due, Good Job devps, keep it up, improving the game step by step
Last edited by Zandel; 10-06-2017 at 08:27 AM.
Flower Knight Girl: 255445855