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  1. #1

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    Quote Originally Posted by Unregistered View Post
    The invasion system is as it is, because it is by far the simplest way to code a generic solution that "covers" all eventualities.

    The commanders level is the input for a generator and feeds into a simple reward model and then applies the underlying first map of the zone where the map generator placed the invasion counter.

    The more regular approach of a tiered, tailored set spread across fixed level intervals with a set of rewards balanced to fit into the larger game would take way more time and resources that the small team behind AB has at least in the current situation where it, at least to me, looks like they are stuck in a marathon game of catching up.

    I'd go as far as to claim that the invasion state also reflects that there is simply no option but to throw basic versions to the gamers, in order to provide content and also see what floats and tinker accordingly on it.

    On the up side it means they really do try. On the down side it means that while the walls are those of a palace, you are going to be sleeping in a tent for a while, at least while the rest is being built.
    I dont mind them "trying" nor giving us "simple" solutions. Actually its great, they are doing content updates, even if its small filler things like this.
    My issue is with the oil cost scaling with your lvl, while the rewards are so meager, is anything, but incentive to make me wanna play these missions.
    As I said, for me the cost is almost 300 per run. And thats not a small amount, for shitty 1 cand/Core/500 metal or whatever.

    Cut the price in half and you wont hear me complaining. Considering its L40 map, and on occassions I loose some of my 4-5* tanks on those missions the difficulty is high enough to varant some sort of babysitting rather than setting the fight to Auto and not paying attention. If thats the case there is no reason for it to be that expensive to start with, since people will prefer grinding other maps, or progressing the story instead.

    Edit: Guys I´ve noticed my Assistant in the Barracks sometimes saying stuff like "someone challanged us to a duel" and such. But I dont see any button for that, nor can I find such function anywhere in the game menus. Is this something to come in the future or am I missing something ?
    Last edited by Myrdin; 10-02-2017 at 02:30 AM.

  2. #2
    Unregistered Guest
    That would be the tent part.

    I happen to be around the same level and am none to pleased about it either. The thing with living in a tent is that once the first week is done it gets tiresome and this has been a couple of months.

    Troubling, it seems unlikely to stop any time soon, at least based on the pattern seen so far. Which admittedly gives rise to some worry about the Halloween event and what happens player-wise if it goes basic too.

  3. #3
    Quote Originally Posted by Myrdin View Post
    : Guys I´ve noticed my Assistant in the Barracks sometimes saying stuff like "someone challanged us to a duel" and such. But I dont see any button for that, nor can I find such function anywhere in the game menus. Is this something to come in the future or am I missing something ?
    That would be the invasion. Your assistant is just notifying you of it. Different girls say different things like 183 says something like We're being invaded. Are you okay with that?

  4. #4

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    It seems they fixed up the Daily battles.

    The rewards have been scaled slightly. I am lvl 40 and got 9 blueprints from the blueprint mission. In addition it seems the mission drops a extra random 3* tanks (tanks of higher rarity have not been confirmed yet). thats another 3 blueprints.
    The exp also displays properly, and I got around 1420 exp, which is decent for that oil amount.

    Being one to write criticizms I think its only just to say I like the fact the devps. have fixed the issue with the daily Invasion missions and stepped up the rewards a bit. Credits where credit due, Good Job devps, keep it up, improving the game step by step

  5. #5

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    Quote Originally Posted by Myrdin View Post
    It seems they fixed up the Daily battles.

    The rewards have been scaled slightly. I am lvl 40 and got 9 blueprints from the blueprint mission. In addition it seems the mission drops a extra random 3* tanks (tanks of higher rarity have not been confirmed yet). thats another 3 blueprints.
    The exp also displays properly, and I got around 1420 exp, which is decent for that oil amount.

    Being one to write criticizms I think its only just to say I like the fact the devps. have fixed the issue with the daily Invasion missions and stepped up the rewards a bit. Credits where credit due, Good Job devps, keep it up, improving the game step by step
    The banner says 3-4 star tanks will drop and I can confirm that 4*s do drop. I have had 2 so far both Stug IVs but still 4*s. Rate seems to be 1 4* per spawn of 6 maps... at least that's my luck so far.
    Last edited by Zandel; 10-06-2017 at 08:27 AM.
    Flower Knight Girl: 255445855

  6. #6
    Its german tanks only this week, I dont know if it will rotate or not with other nations later. If not then the 3 and 4* tank drops are probably for only this week.

  7. #7

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    So anyway... Is the current featured Blueprint - Sturmtiger any good ?
    Cant find her on the wiki page, and while I could use another 5* I dont want to get a crappy one if possible (I really liked Comet, but her stats and active were that impressive from what I´ve seen on the Wiki, thus I skipped her in hopes to get something more useful).

  8. #8
    Unregistered Guest
    Quote Originally Posted by Myrdin View Post
    So anyway... Is the current featured Blueprint - Sturmtiger any good ?
    Cant find her on the wiki page, and while I could use another 5* I dont want to get a crappy one if possible (I really liked Comet, but her stats and active were that impressive from what I´ve seen on the Wiki, thus I skipped her in hopes to get something more useful).
    The wiki has some formatting issues. Clips the right most tanks for me .. Anyway armorblitz.gamepedia.com/Sturmtiger

    Mine is too low level to tell.

    But saw PoC #1 mentioning on Discord that she is a bad TD but a decent Heavy or Artillery. Her AoE works with her skill and she has Hitpoint and armor as a heavy tank.

    So if she despite her speed and range can get close to a an enemy ball, easiest near own commander, since skill slows her more!, she is real nasty, she'll trade blows and likely wipe anything not artillery in the stack, short of overwhelmingly opposition, and of course she is mean enough to run a lane on her own if needed.

    If +dmg and crit specced she can hit about 500 dps at lvl30 or so and 5500-6000 natural durability. Some luck on emblems required obviously.

    But getting her anywhere is a huge chore and in a hurry is not going to happen. She is oh so very slow and short ranged.

  9. #9
    Quote Originally Posted by Myrdin View Post
    So anyway... Is the current featured Blueprint - Sturmtiger any good ?
    Cant find her on the wiki page, and while I could use another 5* I dont want to get a crappy one if possible (I really liked Comet, but her stats and active were that impressive from what I´ve seen on the Wiki, thus I skipped her in hopes to get something more useful).
    build her full offense with pen crit chance and crit multiplier watch her blow things sky high. Her weakness are how slow she is and low range, but thanks to the skill being changed to fortress which boosts range 40% but slows her speed she can be used as a battering ram.

    Deploy her after a ball is set up and by the time when she catches up she'll push through any blockage.

  10. #10
    Unregistered Guest
    Had 2 x 4* from Invasions too. Tiger I and Stug.

    Would be surprised if 3* guaranteed and 4* possible was a fixed feature.
    Under normal circumstances would be reward spam compared to the other sources for 3*/4* in the game.

    But who knows, can of course be that normal does not apply. Could think of a few reasons why it might not (PoC numbers suggesting 20% player drop in a month being one).

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