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  1. #1

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    I can clear the first 3 areas as well. Compared to just about any other game that has event girls, event content shouldn't be difficult to this degree, especially if it's the first event (for Nutaku). As I already mentioned, it's as if this event was scaled towards mobile players who already have who knows how much time in the game.

    This isn't a game like FKG or Kamihime where you can grind out lower stages if not strong enough for the most difficult content and still manage to complete the unit, instead this game throws an event with content that most players can't even fully clear yet and won't be able to complete all the units. That's an extremely poor design, especially if you factor in that we've had what? 3 months without an event? And it wasn't even enough prep time, even if you logged every day.

    1 of the 2 tanks is not both tanks, that's all that matters. No one likes to have incomplete units they'll won't be able to get again or have to wait an entire year for.

    What they should have done was just make event stages people can farm with oil. Lower level players can farm lower level stages but receive less in event drops while higher level players can farm high level stages and receive more drops. Or just lower the score requirement for nutaku players.
    Last edited by Aidoru; 10-12-2017 at 07:40 PM.

  2. #2
    Unregistered Guest
    Quote Originally Posted by Aidoru View Post
    I can clear the first 3 areas as well. Compared to just about any other game that has event girls, event content shouldn't be difficult to this degree, especially if it's the first event (for Nutaku). As I already mentioned, it's as if this event was scaled towards mobile players who already have who knows how much time in the game.

    This isn't a game like FKG or Kamihime where you can grind out lower stages if not strong enough for the most difficult content and still manage to complete the unit, instead this game throws an event with content that most players can't even fully clear yet and won't be able to complete all the units. That's an extremely poor design, especially if you factor in that we've had what? 3 months without an event? And it wasn't even enough prep time, even if you logged every day.

    1 of the 2 tanks is not both tanks, that's all that matters. No one likes to have incomplete units they'll won't be able to get again or have to wait an entire year for.

    What they should have done was just make event stages people can farm with oil. Lower level players can farm lower level stages but receive less in event drops while higher level players can farm high level stages and receive more drops. Or just lower the score requirement for nutaku players.
    I'd like to clarify something.

    You do know the event stage enemies scale based on your commander level right...?

    Lower level players do get to farm lower level stages.

    Rewards are the same regardless of your level as well, so it's potentially easier for newer players to clear the event since they don't have to fight level 60+ enemies.

  3. #3

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    For anyone struggling with the auto button:
    Seems the button function for pause and auto is shifted half of their size to the right from the actual display.

    Also it was mentioned just earlier, it should be possible to get a copy of both 5* tanks by the end of the event as F2P. That would require work everyday though, but it is definitely possible. I feel the event is fair, but obviously a little more expensive to get the extras. That said if you've been saving up on cores, 1000 cores for guaranteed 5 star is pretty good deal.

  4. #4

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    Quote Originally Posted by Unregistered View Post
    I'd like to clarify something.

    You do know the event stage enemies scale based on your commander level right...?

    Lower level players do get to farm lower level stages.

    Rewards are the same regardless of your level as well, so it's potentially easier for newer players to clear the event since they don't have to fight level 60+ enemies.
    If you mean that as in the actual event stages, then that just makes it even more stupid to scale an event to a players level and have both receive the same rewards. It's like telling players to not bother putting in effort in the game unless you want to make it more difficult with no benefits.

    If you're just talking about pumpkins, if it's similar to EXP scaling, then higher level stages will give more but farming pumpkins is not practical when they're literally only worth 1 each when you need over 200k.
    Last edited by Aidoru; 10-12-2017 at 10:51 PM.

  5. #5
    Unregistered Guest
    Quote Originally Posted by Aidoru View Post
    If you mean that as in the actual event stages, then that just makes it even more stupid to scale an event to a players level and have both receive the same rewards. It's like telling players to not bother putting in effort in the game unless you want to make it more difficult with no benefits.

    If you're just talking about pumpkins, if it's similar to EXP scaling, then higher level stages will give more but farming pumpkins is not practical when they're literally only worth 1 each when you need over 200k.
    Nah, talking about the actual event. It's as you said, you put in effort, so it's harder for you.

  6. #6
    Unregistered Guest
    Various models about in the market.
    Some allow max of units others not.

    Not much of a problem in AB.
    There is no additional purpose to maxing the unit.

    Skills are fixed.
    Elite is a flat % bonus
    There is no Elite Adult content or outfits
    There is no content that requires Elite tanks

    And of course it is 5* tanks where most other games hand out what is their 4* units.
    So as far as rewarding goes, AB is more than a little ahead there.

    ABs problem remain Art (too vanilla and too little produced) and Content (much expanded basics, but still same basic farm play) and the main challenge is if they can keep events coming.

    This is an ok starter.

    But they need to use the 3 weeks "break" it gives them (while the event runs) to get going on non-farm events and better adult content. Basically change up some gears. There is only so many times those tanks can walk the path over the screen before it gets stale, at that point either the Waifu drives the player or more interesting content or player burns out.

  7. #7
    Unregistered Guest
    Also running 2 tanks for 3 weeks, of which both are of the cutie type, and one is non-adult is probably not the best of ideas.

    Besides being way below the pace the game needs it also leaves all the eggs in one basket so to speak.
    Meaning it ticks of one niche but leaves anything from sexy, busty, milf and so on barren.

    While a vulgar concept, it is an adult game and the pay model is built around it, so the basic sound move is : to run a cutie and a busty and then supplement with a mega-cutie or mega-busty or prestige model as the ultimate, to cover all bases and really drive players.

  8. #8

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    SO I just tested with an ult account and stupidly the event map DOES scale with commander level... basically it's impossible for anyone to clear 100%.... worst idea ever. Why would you make it so the 4th tile is from 5 to 60% stronger then your commander? Noone can complete that unless there is a commander level cap that I don't know about.
    Flower Knight Girl: 255445855

  9. #9

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    regardless of game scaling enemy lvls up to yours is retarded.
    Skyrim / Oblivion any1 ?
    This literally tells you not to lvl up, coz hey you can beat the game lvl 1.
    Every game devp. who chooses this retarded system pretty much renders the whole point of getting stronger gearing up and returning to where you got your ass kicked before to administer divine retribution useless.
    Which pretty much negates the whole reason off having a lvling system in the first place.

    So far I bought two bundles, and throw all my pumpkins into the Red cauldron. I got enough cores for one more. Though I really wanted to get a second Team slot. With extra cores as a rewards I might be able to get one more and maybe just maybe max out M3, which would be nice.

    But I really hope the later events wont be done in this fashion. Especially when you consider how slow the 5* tanks lvl up, and how bad the ratio of Oil-Exp is.

    Personally - considering the rates even a single copy of a 5* tanks is good. Unless you get "lucky" and pull a dupe or get one as your monthly log in (like I got on my very first...) you wont see a dupe 5* that often, so when it comes to 5* its not even worth thinking about the Elite status.
    4* on the other hand can get it relatively reliably - alas with RnG still - from Invasion mission, and random map rewards or gacha.
    And of course Factory. I got bunch of my 4* on a way to the elite, some further some not so much, but its not impossible.
    For 5* I got only dupe on my LT Lin, which is not great by any means, and while I dont want dupes, for my monthly log in, I hope I can get one of her, just so I can Elite her since I already got one and only a single dupe is worthless, though you get more exp, its no that much.


    So yeah, I hope the scaling goes away, its retarded and makes no sense in an RPG LVLup system based game. Especially when it leads to frustration of the player.
    Also add more nodes, I think the map could use one more on each pathway before you hit that crazyness that is the last node.
    Last edited by Myrdin; 10-14-2017 at 02:06 AM.

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