Trying this game for the first time and I have to say

- Tank deployment costs seem arbitrary and nonsensical. A light thank that evaporates in one shot deploys for 3 gears and so does a heavy?
- What the hell is the point of Artillery? For all their limitations they barely out-range other tank classes and even with range medals get out-ranged by enemy tanks and artillery. Why do these have no game-play niche despite the obvious potential for one?
- Difficulty scaling is just brutal. It thinks I'm level 25 now and I'm averaging 19 on my tanks. Stage three of the event is impossible. Doing any of the invasions is barely possible but ultimately pointless and unrewarding due to the oil costs and punishing repair times.
- The enemy gate is down. Tanks will always move towards that no matter how idiotic or suicidal that is. It's like a turrets game except the turrets have tourettes. There's no positioning. Where is the game-play value here? What strategic feat am I supposedly accomplishing that four lines of code couldn't?
- Repair costs are scaled to tank health. Why? Do you want me to avoid health boosting decals at all cost? Is it a misguided attempt to promote light tanks? Do you hate us?
- You can capture four scrap mines fairly early but only have two oil rigs for forever.


Better than most games on nuta, but then so is a shoe-box full of dead moths.