Quote Originally Posted by Zandel View Post
1: Average Light cost is 3, Medium 4, Heavy 5, TD 4 and Arty 4-5, the worse MTs, HTs, TDs and Arty have lower costs while some of the better ones have higher costs. Makes sense if you look into the tank stats on the wiki.
That may be true on the whole, but it's still seems like a poorly expressed cost/effect ratio. Tank weapons lean towards slow firing high damage and a light tank often evaporates before contributing any damage to the enemy side. Going by my three star tanks, the T-50 and Crusader III are the same deployment cost as the M4 Sherman, Matilda II, T-34/76, Panzer IV despite having nothing like equivalent performance. So either I'm doing those tanks incredibly wrong or the deployment costs need further granulation.

At best, artillery has twice the range of other classes of tank, which lets them get off one shot before the enemy closes on them. Their atrocious dps and fragility means they lose the engagement against anything else after that, so they have to be deployed behind a heavy tank. Unfortunately they attack the first target in range, so they almost always end up wasting shots on some off-side bunker instead of the pile of enemies that's presently drilling through your heavy. If you could stop your tanks in place so they aren't trying to ram through an enemy bunker while stationary enemy artillery hammers them, or could turn a tank to bolster another line of defense or flank it would allow for strategies other than "punch through with focused attrition" and maps that aren't entirely linear. Something like a little circle to indicate and change a tank's facing, click on the tank to start or stop it?

The M3Lee and B1 also do splash damage. Is it a rare effect? It seems to compliment non-artillery tanks better.

You'd think they could just have repair costs based on deployment cost in that case? Assuming those are both representative of tank util/rarity.

You know, what really I don't like about this event isn't the insane difficulty. It's the fact that it's timed and punishes you for even attempting a hard map with repair times. I'm more or less okay with the fact that I'm not going to be able to get the reward. I'm less okay with the being punched in the gut for trying.

Arright, I'm done kvetching.