Not entirely, I managed to beat Ocica 4 in two tries (got super lucky with how all enemy units deployed on the top row and hung up on my tankier tanks while my bottom row killed the boss).
Man, I wish we could reach a consensus on what to call PoC maps...I see someone saying '42' and I think to myself 'I only get to 25, how can I rank higher than they do?'
42 / 2 = 21. Level = 2x map #. It's generally pretty easy to figure out which people are talking about, because 40-50 is almost always level and if you're struggling in the 20's it's probably map #.
Honestly when I look at PoC mission tab, I pretty much mentally filter out the top line. I already know what it is, and I dong care about the stage number.
But i always glance over what Lv. of enemies will be spawning and how much oil it requires to run the map. Thus when I speak about PoC mission I always use the Lv. system, because its more relevant, giving you the idea of what strength the opposition will be and how much it will cost. I doubt anynone remember these when they hear the number of the stage for example. Thats just me though.
Now on a different note. I underestimated my tanks. With the hard grind and addition of few new 5* tanks to my unit, that happened in the last month, I am actually able to get up to Lv.50 reliably, and can push one or two more maps If I really want to (though it starts to become to much of an RnG at that point as most of my tanks are below L30. still after swapping them in for the older one), so the stat difference quickly adds up.
What I meant to say is, that with this in mind I am able to collect the usual 2-10% rewards, so thats at least something going on for me.
Best scouting result I've ever seen. 282 oil, 244 currency, 206 metal and TWELVE (12) CORES in just under 8 hours!!!!
Alright I give up on Ho-Ri, and invasions in general. The level scaling is just pure anti-fun, as is being continuously bombarded across the map by magic zero cost artillery while an army of nothing but five star tanks cut through my severely under-leveled army and tissue-paper Lieutenant. You barely get enough oil for one try on each invasion point and even if you win you frequently don't have enough surviving tanks to make repairing worth while. I just... don't even want more tanks at this point. They have beaten the desire for new tanks out of me with this atrocious garbage. And what's the point? Why have such stifling repair and fuel systems in place? To make it gradually less and less rewarding to play the game?
The most important aspect of any game is being able to play it and this game doesn't seem to want you to play. I'm giving progressively fewer fucks about this game as it corners me out of being able to play. They've simply tried to monetize too many aspects of this game with too little understanding of how it effects player retention engagement or interest.
So before I fuck off I'm going to offer some unsolicited advice to the wind -
Scale the experience gain of tanks and the Lieutenant to their relative level so grind isn't counterproductive. ( Eg; A level k tank doing a level f map gets 0.5+(f/k)*0.5 times the normal experience, so on a level 20 map a level 40 tank gets 75% of the base experience, and a level ten tank gets 150% of the base experience. )
Reduce the oil cost of maps so people can play more than one game every three freaking hours. That shit doesn't fly when your game has such fun bugs as "can't let go of a tank you've picked up" and "Unity splash screen randomly pops up over everything and won't go away". Or hey, maybe random bullshit losses shouldn't cost oil? No one wants to pay money for more bullshit losses.
The game also desperately need a way to sort through your equipped emblems and transfer them between tanks.
And add a damn mine layer.
Peace Ooot.
1. Mine layer or mine sweeper? I don't think the former would be terribly useful, but I'd appreciate the later.
2. I agree it's... annoying... how much the game discourages building up new tanks.
3. They need to do what pretty much every other game similar to this I've seen does, make the "PvP" (in this case, PoC) use a different resource than the PvE content. Maybe crystal tiles that give portal fragments or something you use to run portal levels.
Yeas, increased EXP rate for tanks would be nice. Especially since your commander outlevels them so fast, and several of the tiles are scaled to your commander, not your tanks LVL.
Increasing all EXP gain from battles by 15-20% should be enough for the tanks to be somehow able to keep up with the commander.
I mean - My Super Pershing Sarah, which I had day one since launch is around L35. My commander is close to hitting L48... yeah, thats more than 10 discrepency, which is way to much in the resulting power difference between you and the enemies.
Never mind the new tanks I swapped in, who are sitting around L20-28, they get mauled bad.
With the exp Increase, all of my tanks would be around 3-5 levels higher by this point, and them being 5* with 5* stat increases, that would actually make a diffrence.
The lack of any EXP items for off battle leveling is also a thing. Past a certain point the EXP gained from using other tanks to upgrade becomes very diminutive, and its just not fun, farming 30 copies of Rene, to lvl her up, rince and repeat 9 more times and then upgrade your desired tank with those copies. That sort of grind is no fun at all considering there is no real rewards at the end.