Where are you getting "for most people" from? Only one other person said they got a bunch, everyone else has only gotten 1-2. I'm on the last tile, still only one.
Where are you getting "for most people" from? Only one other person said they got a bunch, everyone else has only gotten 1-2. I'm on the last tile, still only one.
I get that RNG is RNG, but there's some serious bullshit going on if there isn't a hard floor coded and it's allowed for people to go through the entire map and only get one Cornucopia while others (most others, even) get 'close to one per tile.'
I´ve got 5 out of the whole first wave reset. The low drops plus the fact that its not daily but every two days reset, plus the random drop chance for core purchased bundles.... like... I am not sure what to think about this.
What you should think about this is 'fuck spending cores on this event...if they don't fix the drop rate it'll just have to be bounty redemptions.'
Spending cash equivalents on events is something that people who can't or won't clear the stages should have to do, not those who can put in the preparation and dedicate the time and effort to successfully clear them. Cores should supplement stage clearing, not the other way around.
Meh. It's a freemium game. I don't particularly take issue if you have to spend $ to get the uber (i.e. 3rd for max evolution) version of the unit, as long as it's possible to get a version if you're prepared.
That said, I think they sort of blew it on the evolution. As I understand (haven't done it since only have dupes of 4* or less which aren't "keepers") you need all 3 to evolve at all, so getting only 2 (i.e. what the really prepared but not spender should be rewarded) doesn't really mean anything. Should have been like a first evolution if you get a 2nd, then a second marginally better evolution if you spend for the third.
Same here. I didn't get any the first reset and was only aware of the EXISTENCE of cornucopias because of the icon with a huge goose egg next to it. I've gotten a grand total of one this reset and I'm about halfway through. I also didn't get the tank drop from the previous sorta-event and I've noticed a number of quirks in the game that make me think they're using some sort of severely bug-fucked pseudo-rng and ordered drop tables. EG - if you fail to upgrade an emblem with a 90% upgrade chance and then immediately try to upgrade it again you get a failure rate much, much higher than 10%, and it seems like you tend to get the same tank level doing rapid sequential builds in the factory. Of course without being able to see their code we may never know what they fucked up, but the first fuck-up was even using RNG instead of using a shuffle bag system on event critical drops. Also, I'm going to go out on a limb here and guess the new player retention through the last three events has been less than spectacular.
Well, for what it's worth I'm *roughly* on target, getting 4 each day. They've been fairly spread across it though, and I've only been able to get up to the 8th/7th tile so far per reset.
I am slightly curious as to whether you need 20,000 points for the first bounty 5*, or 45,000. I suspect the latter.
10.000 points for first bounty. Once those points are paid, the next opens up,
15.000 points for the second bounty (or 25.000 in total to get here)
20.000 points for the third (45.000 total)
and 35.000 for the last (80.000 total)
Clearning all maps once gave me 13.000 points.
Event tank is handed out at the 3rd Bounty.
So it will take me 4 clears to get that or 3 clears and some feathers, with everything else being a bonus.
Seriously. People expect way to much and want the elited version.
Problem with event is not the rewards, they are as usual generous if a bit random, but that it lacks some more and better story bits and better presentation all round, something that is a trademark problem of their approach to the game, seemly dont get that they need to juice things up, heck take a simply thing like the event girl. She is hidden under the bounty information ... O_o thats the opposite of what any game would want to do.