Whoever pointed out one of the names listed on the Soviet deal is a 4* thx, missed that. So 40% chance of 5* among Soviet tanks only, that's still not bad... if it wasn't for that prohibitively high cane/ornament cost that basically is auto-out if you're going for max event tanks.

Personally I think tanks should get a default XP boost based on rarity (5*s need SO much XP that you basically cripple yourself for a week to get a new 5* to a workable level when your commander is 30+) and get extra boost with dupes (capping out at 30% when tanks level so slowly is dumb). Maybe add a Tank XP timed buff in shop, that would probably get a fair amount of buyers if you don't overprice it.

Think the event should have started at Commander -10 and end at Commander +4. It makes it easier for non-whales.

@Treadnaught: the only option you listed that I think would be viable is the first one as far as making the event more accessible. That one seems to be easy to implement since it's basically a Clear = PoC treatment, Fail = normal repairs check. The rest seem like they would need a fair amount of extra coding that doesn't exist anywhere in game already.

Average unit level is WAY too exploit prone. You could toss a few level 10 and under tanks into your squad and steamroll maps with 1-3 level 30s.

All in all, the event is better than previous ones, but still needs some work. It would also be nice if they came out and admitted they want you to whale in order to get perfect (Elite eligible) event units. I'm fairly certain this is the case, and the first copy is the only one supposed to be readily accessible to new players/casuals.