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Diminishing return is not something implemented in a game, but rather a mathematical problem.
You can farm a bonus of 2,2 in 15 minutes. This will take you about 13 years (!) to get to 1 million time bonus. And with that you will still be far, far away from twins. (And no, getting 22 instead of 2,2 in 15 minutes is no difference. 1,3 years or 13 years are both too big for real play time).
The thing is - you can't get 22 instead of 2.2 in 15 minutes due to dates having a fixed time, so you can exactly count your multiplier increase speed and with higher total multiplier it won't increase for long, it will get to a constant one that you can't reduce anymore. And it does not matter how long it will take to get 1 million time bonus because you still have to use optimal resets to get there faster, if you ever want to get there or at least if you want to have a higher bonus than the others who are in the same position.
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That you will gain less and less effect from the same resource cost (2,2 constant every 15 minutes very active play) is the diminishing return. Not the reduction of the resource gain itself (2,2 reset bonus).
Again. Diminishing returns term can't be used alone. Diminishing returns has two parameters - one that you are trying to increase and the other that you are spending to increase the first one: