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  1. #1
    Quote Originally Posted by Unregistered View Post
    You misunderstood. I was talking about diminishing return for base multiplier that you gain from girls (you know, like in diablo when you kill a mob that is several levels below you you get less exp than when you kill same mob at similar level to yours). ... And that's what was said earlier - that you can't farm same girls due to cap and diminishing return..
    Okay. How "fast" is XP growing in Diablo per Lvl of enemy? Linear? The part of FL wich deals with gaining money hearts and skills or better to say, the part with the requirements of the girls grows with multiplication. Think about that tale with the rice and the chess board.

    In FL there is no decrease of the reset multiplier needed. Nor any capping. The rumor of a capping is, as I believe, due to lola, who gives only bonus if unlocked completely.

    Diminishing return is not something implemented in a game, but rather a mathematical problem.

    You can farm a bonus of 2,2 in 15 minutes. This will take you about 13 years (!) to get to 1 million time bonus. And with that you will still be far, far away from twins. (And no, getting 22 instead of 2,2 in 15 minutes is no difference. 1,3 years or 13 years are both too big for real play time).

    That you will gain less and less effect from the same resource cost (2,2 constant every 15 minutes very active play) is the diminishing return. Not the reduction of the resource gain itself (2,2 reset bonus).

    Time warp has no diminishing return, but a capping and slightly increasing costs.

    At least they show you what you will get each reset. Calculated in %. Getting a time warp x2 is always 100%. Getting 10 reset bonus starts high, but will soon be reduced to 0% relative gain.

    --

    The pay to win shines through more with each update. I cant get over rank 17, but according to this overall ranking less than 200 players are "better" than me. Okay. But if I get paired each other fight with one of those, I cant rise higher. In my opinion they did not think the pvp through. Or they really want to only have like 10 people in rank 20-25. And bonusitems are far away from helping in a fight. Either win dramatically or loose dramatically. And of course the new accessoires are to be bought with diamonds.

  2. #2
    Soo, suddenly they decide to extend the current pvp event. I hope they fixed the match making to something reasonable.

    If they want to match players according to rank, they should ditch the fame thing and only have a rank and a weekly reward or something like that.

  3. #3

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    Quote Originally Posted by Hornypony View Post
    Soo, suddenly they decide to extend the current pvp event. I hope they fixed the match making to something reasonable.

    If they want to match players according to rank, they should ditch the fame thing and only have a rank and a weekly reward or something like that.
    I was rank 25 earlier today and after they extended the event I started getting matched against players that have 3 times the stats of my girl and at least 5 times my stamina, it might just be because of the black friday event and a lot of people spending money or they just compleatly shut off ft2 players from getting to rank 25 with this type of match making.

  4. #4
    Unregistered Guest
    Quote Originally Posted by Hornypony View Post
    Okay. How "fast" is XP growing in Diablo per Lvl of enemy? Linear? The part of FL wich deals with gaining money hearts and skills or better to say, the part with the requirements of the girls grows with multiplication. Think about that tale with the rice and the chess board.
    It does not matter how fast it is growing. That it is growing and old levels become obsolete is the main result of diminishing returns.

    Diminishing return is not something implemented in a game, but rather a mathematical problem.

    You can farm a bonus of 2,2 in 15 minutes. This will take you about 13 years (!) to get to 1 million time bonus. And with that you will still be far, far away from twins. (And no, getting 22 instead of 2,2 in 15 minutes is no difference. 1,3 years or 13 years are both too big for real play time).
    The thing is - you can't get 22 instead of 2.2 in 15 minutes due to dates having a fixed time, so you can exactly count your multiplier increase speed and with higher total multiplier it won't increase for long, it will get to a constant one that you can't reduce anymore. And it does not matter how long it will take to get 1 million time bonus because you still have to use optimal resets to get there faster, if you ever want to get there or at least if you want to have a higher bonus than the others who are in the same position.

    That you will gain less and less effect from the same resource cost (2,2 constant every 15 minutes very active play) is the diminishing return. Not the reduction of the resource gain itself (2,2 reset bonus).
    Again. Diminishing returns term can't be used alone. Diminishing returns has two parameters - one that you are trying to increase and the other that you are spending to increase the first one:
    Diminishing returns for base multiplier on invested time does not exists.
    Diminishing returns for relative multiplier on invested time does exists.

    When you are just using a term Diminishing return you are combining those two and it sounds incorrectly. First case (diminishing return of base multiplier on time invested) defines which place you need to farm to progress faster. If it existed then you would have to move to higher levels to increase your gains because lower levels would become obsolete the higher your base multiplier is. Right now because it does not exists 2.2 multiplier per 15 minutes is the most optimal place to farm and it this optimal place does not change. Second case (diminishing return on relative multiplier on time invested) defines the resulting effect of your farming, it slowly diminishes with higher multiplier and you can do nothing about it.

    Time warp has no diminishing return, but a capping and slightly increasing costs.
    Here you can also see two types of diminishing returns:
    Diminishing returns of total multiplier on invested time warps - does not exist because each 8x you buy increases total multiplier by the same 8x.
    Diminishing returns of total multiplier on gems invested - exists because cost of each next time warp increases when you have more of them.

  5. #5
    I keep getting matched with unbeatable opponents at rank 25 too, have lost 6 trophies, next loss is a rank drop. Did they change the matchmaking or just more bad RNG.

  6. #6
    Unregistered Guest
    Bought the 4x.
    Costs at 64x: 2x - 70 (56 with discount), 4x - 132 (106 with discount), 8x - 177 (142 with discount).

    Also some info about total multiplier:
    Code:
    Character	Multiplier	MinTimeToUnlock	MinTimeToMax
    Cherry	        0.5	        0	        20m20s
    Lola	        0.5	        0	        40m
    Sanshi	        1	        0	        10m40s
    Ice	        1.5	        0	        11m
    Geeky	        2	        10m40s	        50m40s
    Dora	        2.5	        22m40s	        20m40s
    Frecly	        4	        43m	        40m20s
    Pantress	6	        1h3m40s	        4h20s
    This table may help developing a better plan. Multiplier - max base multiplier that you gain from all 10 scenes of a girl. MinTimeToUnlock - required time in Fake It on other girls before you can unlock the character. MinTimeToMax - required time in Fake It on current girl to complete all 10 scenes (I am not sure about Pantress' long MinTimeToMax as I don't remember waiting this long last time, but she has 4 Take Photo Fake Its and I've written that each one takes 1 hour, will need to check this on next reset).

    Maxing fastest two girls (Cherry, Sanshi, Ice) gives 3x in 40 minutes. Another 2.5x in 20 minutes from Dora. So 5.5 in an hour compared to 2.2*4=8.8.

    A little better way would be to max Sanshi and Ice in 21 minutes, then Dora in 20 minutes for 5x in 40 minutes or 7.5x in an hour on average. But you will get Frecly and Pantress unlocked and will be able to do few of their scenes (8 for Frecly and 6 for Pantress) that don't require dating (Fake It). So eventually this will give 5+5.1=10x in 40 minutes or 15 in an hour on average, almost twice better than that 15 minutes run. This counts only required Fake It time though, so actual total time will be a little worse than 40 minutes or much worse as it will include those 15 minutes for first 4 girls. Still it will be easier to do than 4 resets at 2.2 when you can do each action except Fake It without waiting for skills/money.

  7. #7
    Quote Originally Posted by Unregistered View Post
    but she has 4 Take Photo Fake Its and I've written that each one takes 1 hour, will need to check
    The fake timers change. Reason unknown. I am down to 10 minute foto session in tier 2.

    Also you now have the option to change the opponent (on 6 hour cooldown. lets bet how long it takes to implement a diamond button to decrease that wait time :-)

  8. #8
    You can whale some extra accessories for the girls now too. Costs diamonds to buy.

  9. #9
    Of course, the displayed time that the event would go on for 7 days and some hours was incorrect. Stupid devs. This kind of BS should not happen.

  10. #10

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    Quote Originally Posted by Hornypony View Post
    The fake timers change. Reason unknown. I am down to 10 minute foto session in tier 2.

    Also you now have the option to change the opponent (on 6 hour cooldown. lets bet how long it takes to implement a diamond button to decrease that wait time :-)
    Iirc the photo session was always 10 minutes. I'm pretty sure, since I'm one of the people that has been contributing to the wiki since it started. It may just be that you mis-remembered how long it took and thought they lowered it. In any case, looking at the page 'history of changes' on girls that have photo sessions I can see it has always been 10 minutes on the wiki since the pages were made, and has not deviated from that in-game.

    Any well, yeah I'm surprised that button wasn't already implemented.

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