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  1. #1
    Pretty hyped for my second x8 multiplier, just need 7 more diamonds from next weeks challenge mode.

    Do you think they might give some diamonds or time blocks in the daily quests, or just sorta lame stuff like battle items and cash.

  2. #2
    Diamonds and time blocks are usually for bigger things than a daily. Maybe for filling a bunch of consecutive dailies. If they run them in a set, sometimes the very last one has a nice surprise. It could also be used for the cards they have now as "coming soon". Guess we'll have to wait and see. They'll want to make them worth doing, but I wouldn't expect many diamonds out of that.

  3. #3
    I figured the cards would be part of the combat system somehow.

  4. #4

    Join Date
    Aug 2015
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    game is down for me again. Could it be a update? Or just bad internet.

  5. #5
    Unregistered Guest
    Quote Originally Posted by hornyg4mer View Post
    game is down for me again. Could it be a update? Or just bad internet.
    same thing for me as well, don't worry

  6. #6
    Did the fake timers get patched? My old list had 120 minutes for Vic and now it is 30 minutes.

    I have yet to see a capping on the girls contribution to time bonus. Can someone confirm a capping? The game gets changed a lot, so a capping might be changed too. Right now the girls contribute , if unlocked completely, something like this 0,5 0,5 1,0, 1,5 2,0 2,5 4,0 6,0 8,0 9,0

    To all the people who do not understand diminishing returns:

    If you have warp bonus of 1 and reset bonus of 10 you have time bonus of 10. If you get another 10 reset bonus you would have

    10+10 = 20, increase 100%
    20+10 = 30, increase 50%
    100+10 = 110, increase 10%
    1000+10 = 1010, increase 1%
    10000+10 = 10010, increase 0% (rounded to 1 digit)

    In other words: they might implement a capping, but it would not be needed at all. Diminishing returns is already a capping in itself. What I did see although is a wrong reset bonus, that got corrected after unlockin more scenes and currently Lola seems to give her bonus only if unlocked completely.

    Studios will suffer diminishing return as well, when you notice that your girls will get only 0 stamina after a 10 hour session. So warp bonus up to the capping seems to be the best investment for diamonds.

  7. #7

    Join Date
    Nov 2017
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    So the best investment is Time Warp instead of Energy? I've been saving some diamonds for this reason, currently I have 100 and as soon as I finish with Geeky I would be able to buy 20 Energy wich seems tempting since it will give me more room for upgrading girls while I level them up but the Time Warp seems like a very good choice too considering it increases the rate at wich you get skills and Im already waiting for a day for lvl 21-22 and I don't see how I could get to 32 at this rate unless I wait for months.

    Also I've been trying to get all the files for the wiki (already have positions/animations done for the first 4 girls) and I started seeing some costumes I don't know how to get like the halloween ones people are talking about and I also saw some Cherrys and Lolas with winter jackets, how do you get those?

  8. #8
    Unregistered Guest
    Quote Originally Posted by Hornypony View Post
    To all the people who do not understand diminishing returns:

    If you have warp bonus of 1 and reset bonus of 10 you have time bonus of 10. If you get another 10 reset bonus you would have

    10+10 = 20, increase 100%
    20+10 = 30, increase 50%
    100+10 = 110, increase 10%
    1000+10 = 1010, increase 1%
    10000+10 = 10010, increase 0% (rounded to 1 digit)

    In other words: they might implement a capping, but it would not be needed at all. Diminishing returns is already a capping in itself. What I did see although is a wrong reset bonus, that got corrected after unlockin more scenes and currently Lola seems to give her bonus only if unlocked completely.
    You misunderstood. I was talking about diminishing return for base multiplier that you gain from girls (you know, like in diablo when you kill a mob that is several levels below you you get less exp than when you kill same mob at similar level to yours). There is none, as you said each girl gives 0.5, 0.5, 1, 1.5, 2, 4, 6, 8, 9, 11, 12 when you complete them and this value does not get lower. It was obvious that there is a diminishing return for final resulting multiplier. So you can still farm same girls and gain base multiplier with the same speed, but it's actual effect will become lower and lower with each run. In diablo it would be useless to farm low level mobs because they won't give you any exp anymore. And that's what was said earlier - that you can't farm same girls due to cap and diminishing return. I don't know about cap, didn't hit it yet, but because there is no diminishing return, you can still farm low level girls - 15 minutes for 2.18 basic multiplier seems like the best way to farm it if you focus on it, but it's rather boring. Other options - 1 day for 10 multiplier, or several days for 20 multiplier are much less efficient but require less invested actual play time.

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