Gratz you lads.
So I decided to consult you my fellow guild and non guild members.
This is currently all 5/6* I have. I just redid my teams so this is also the current setting I am running.
I think I got a very solid debuff/vampire squad in Team 2 with QotN being there solely to add a magic type damage + AoE.
Since all of this is in JPN I did this purely by feel since I cant read the text to synergize.
-Each squad is setup to have at least 1-2 AOE members in front, with single target attackers at the back. Also I tried to optimize them so that they have pretty much
-similar Power and Speed, so each group can clear their respective lanes when put on a map.
I know the pool to pick from is not much but I would like to hear your oppinion and possible suggestion how to optimize it better, with the points I wrote above in mind. (As you can see I am working on bunch of those girls, many of them require still a pretty solid amount of manyus, few of which have not yet been evolved either.)
I know it's not really a huge feat on DMM but on nutaku that would take several months at least.
Myrdin bro I wouldn't really worry about optimizing squads until you are facing ultimate maps, I never did. I just slapped girls together to make equal power/speed teams and as long as they roll all events its good.
IGN: Rupturez
ID: 618437322
DMM Server.
You can bring your squads closer in speed by adjusting it with promotional abilities ya know.
Anyways, only 2 girls in your squad 2 have debuff abilities and those are Hime and Ugly Tenngu girl (skunk Vine). Debuff teams aren't that great overall either so if you want to clear things faster you should derank your squad 2 down to squad 4. Your squad 4 has the most synergy since it has 3 girls with 1.2 skill rate adding up to 1.6. I would suggest you to make them your squad 2 instead and replace either hyperloli or Hakobera with Protea from squad 1 since Protea's ability synergises really well with skill rate. Honestly, I would have put all of your skill rate ability girls into your squad 1 with Protea too and balance every other squad's speed depending on your squad 1's speed.
Last edited by Tene; 01-28-2017 at 02:06 PM.
Personally you don't have to worry about team setup because nowadays you only have to beat e4/e8. Hell you even have lots of event 5* on your team which will bound to be replaced with gacha 5* sooner or later. I'm not saying event 5* aren't worth it, they still useful for early whaleship campaign (slots+elements), but in future they will be benchwarmer/speed modifying unit.
Just keep going, dmm fkg endgame is still far away (ultimate map, nation map, skill based map).
LoV : Nikonana and MidorFeed RIP in PIECES
Aigis : Nikonana lv 181 quit due no interest
FKG : 971807181 Lv 103 27/30 slot 370k
You will be completing everything long before you replace all your event 5*s. Most of your whaleship groups are statsticks which want four slots more than useful abilities. The current nation maps can all be done with 300-350k groups. The earlier ultimates are comparable to story maps, while later ones are two-path deals where a whale helper can plow through one while your teams take the other. The skill maps are about empowering gimmick teams more than anything. The only outlier is the 4-team ultimate map among the skill maps.
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Question: How does one acquire the girl in the event 1 tab from the shop, when this current event just puts things in your gift box?
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weird, I deleted the quote, don't know why it showed up
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oh, the format changed, and replies now edit posts. Interesting. Anyway...my question is in the middle of up there ^
So how is the price on DMM points ? 5K points = 50 euro ?
Sigh - Spent like 300+ stamina trying to get those bloody red dragons to evolve Aizoon, and the game is like "NO !" getting on my nerves by this point.