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  1. #8721

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    Quote Originally Posted by Unregistered View Post
    They're really trying to get people to stop ignoring flower memories.
    Still think was bad move to take away choose waifu and dressblooms

    Is what it is though, I am just doin RG and FM upgrades


  2. #8722

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    It's only me or the game have really heavy lags since yesterday update?

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  3. #8723

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    I wouldn't say heavy but yeah i'm experiencing some.

    DMM ID: 542707285

  4. #8724

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    Okay. Sometime it works, sometimes it take more than ten minuties just to load it. Weird.

    Also, someone knows what we are supposed to do this time limited mission?

    I thought it was smeting like "do 10 missions" but event missions doesn't count.

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  5. #8725
    Unregistered Guest
    Quote Originally Posted by maotd View Post
    Okay. Sometime it works, sometimes it take more than ten minuties just to load it. Weird.

    Also, someone knows what we are supposed to do this time limited mission?

    I thought it was smeting like "do 10 missions" but event missions doesn't count.
    The mission is doing the Memory Dungeon ones. The loading might be fixed by a cache clearing.

  6. #8726

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    Thanks. I wouldn't have found it for the missions.

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  7. #8727

    Join Date
    Mar 2018
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    I just noticed that flower memories provide attack and defense now on top of the HP bonus, which does explain where the power boost for all of my squads came from.

    All of the bronze memories give next to nothing (10 HP, 5 attack and 2 defense each) but the rest of the memories have different amounts at their base level and give far more when you level them. For example, a level 50 version of the 4* crit damage FM (the one with the second affection gifts) gives +2472 HP, +259 attack and +106 defense.

    I'm gonna guess that max level 5* and 6* memories give hefty bonuses as well.


    Nutaku and DMM IGN: Tomitain
    --
    Nutaku Flower Knight Girl ID: 610834201 (inactive)
    DMM FKG ID: 106750967
    DMM FKG Allies: 109/123
    --
    DMM Girls Symphony ID: 34644951 (inactive)
    --
    Nutaku Mist Train Girls ID: 3355988
    DMM MTG ID: MSTL0Q45K5E9
    MTG Allies: 31/50 (Nutaku), 11/50 (DMM)

  8. #8728

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    Quote Originally Posted by Tomitain View Post
    I just noticed that flower memories provide attack and defense now on top of the HP bonus, which does explain where the power boost for all of my squads came from.

    All of the bronze memories give next to nothing (10 HP, 5 attack and 2 defense each) but the rest of the memories have different amounts at their base level and give far more when you level them. For example, a level 50 version of the 4* crit damage FM (the one with the second affection gifts) gives +2472 HP, +259 attack and +106 defense.

    I'm gonna guess that max level 5* and 6* memories give hefty bonuses as well.
    I have a couple of 5*maxed, is like another full ampy set
    [Chat Chit] DMM FKG-cattleya-.png
    [Chat Chit] DMM FKG-helio-.png

  9. #8729

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    I didn't noticed too but that's a nice thing for FM. They are a bit more usefull now.

    The new Alice-Bluet seems really strong. Evasion and +70% Crit damages for all... If she also has Counter, she will be better than Taragon and Kayana and any other Couter+Crit.
    I don't really understand her ability. Looks like something Counter if she evade?
    Last edited by maotd; 03-18-2020 at 03:29 AM.

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  10. Yeah, the new ability Intercept activates when you evade (Miss works too) and deals damage similar to the way counter does, so crit and weak will be multiplying its damage.
    While atk power seems to buff intercept similar to the way def does to counter, the highest crit buffing rainbows doesn't offer much atk% boost.
    However, since there's no damage multipliers for it like counter -> supercounter, this makes Intercept as weak as Pursuit and regular counter. If the enemy has accuracy up buff, she would just melt as well because no guts.

    Feels like they're trying to push out some debuffing meta or something... Heart Tree, the other rainbow for this event being added to rainbow medal shop next week will have a neat set of ability that will go well with Bluet. 15% Miss chance, -20% atk debuff, 25% atk per turn up to 75%, and 1.28~1.36 skill act.
    Last edited by EpicFailLulz; 03-18-2020 at 07:10 AM.

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