Neat. I'll have to give it another shot.
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And Bluet is extremly good too. New girl to add in a Cattleya team.
Does Johren get original content or is it just a pump 'n dump?
So far all of the games I've seen on Johren are also on Nutaku and/or DMM, so it's definitely looking like the latter.
The version of Girls Symphony there is largely similar to the one on DMM that went offline a few months ago, aside from a few modifications like the tier system for characters getting a major overhaul (1*/2*/3* (grass/bronze/silver in FKG) start as 1*, 4* (gold) start as 2*, 5* (rainbow) start as 3*) and equipment has MUCH better stats to where even bronze and silver equipment provide huge stat boosts now.
A bit late on that, but yes, they announced a while ago that there will no longer be any event bonus stages starting from 29. november:
https://web.flower-knight-girls.co.j...latform_type=1
They say they compensated by adjusting the rewards for regular event missions and quests.
Yep, for example the regular event stage went from giving 500 currency to 2300 currency.
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Event 179 story: https://flowerknight.fandom.com/wiki..._Flowers/Story
Also, on Monday there will be substantial changes to quests and character quests. Daily and weekly quests will receive substantial reductions (for example 2 raid boss fights per day instead of 7, if I understood it correctly) and character quests will be removed entirely, but you'll still be able to read the stories and get the rewards.
That's a bit sad for character quests but as long as the rewards are still there, I guess it's ok.
They change a lot of things right now but I think they really should to focus on raid bosses instead. It could be a cool feature but it's currently totally useless outside of Raid bosses events and Nidhogg phase1. Raid bosses are supposed to be shared between players but any average player can solo most of them. And their rewards are what they make them useless, especially with the new reissue system.
Low tier seeds are just beginners trap (who would want them when you can just deal 1 damage to someone lese boss and get the full mid tier seeds?).
Mid tier seeds were only good for beginners to get some equipments before replacing them by event ones but now you spend 5 stamina to get 2 of all the old events jeweleries.
High tier seeds are too rare and only good for the EX equipements.
I think they should do something like event raid bosses. Big fat bosses with Low, Mid and High tier (higher, stronger and harder to deafeat alone) with fix rewards (like seeds, gold, manyu) and bonus random rewards with drop increased based on the damages dealt. And the bonus rewards change depending on the tier, a bit like the rewards of world exploration.
For the seeds, they could just keep the high tier ones and you get more seeds depending on the boss tier.
Raid boss rework is the feature I'm wating the most just after old 2* to 5* promotions reworks to fit the current standards.
I understand why they change everything now. There is too much to do in the game and it's good to remove the old and not interesting missions to make the game easier for beginners and more user friendly. But there is still very old concept who needs a total rethink and rework.
Weekly quests are definitely more rewarding now, unless they've been providing high ampys for a while and I just never noticed:
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