Forgive me if I am preaching to the choir here, but I must say something that has been kind of starting to irritate me. When I started DMM, it was during a RB event. There were always tons of RB available related to the current event. Flash forward to this event. As we all know, the event RB disappear fast. But on a list where I believe the maximum listed is 30 RB at one time, I notice that there always appears to be 17-20 NON-EVENT RBs cluttering the list. RB that are level 3 or 17 or even just level 50. I can understand the level 225 centipede, but this is really getting annoying to have to keep trying to refresh the RB list so get to the few event RB available.

It's easy to understand what is happening. Players are going through regular missions and have normal RB pop up. But they either 1) don't want to waste any of their RB points on it because they want to use those for event RB or 2) they've already exhausted their RB points on the event and just throw it out to the player base in hope someone will do it for them. Meanwhile, the rest of the players don't want to waste their RB points either. So these Non-event RB just sit there for hours cluttering the RB list.

I don't know exactly what the best fix is for this, but the best thing I can think of is to just turn off the non-event RB during a RB event and have the bonus stages appear. I don't know if this issue is being talked about on the Japanese FKG forums. I would hope it is or someone at least giving this kind of feedback to the FKG developers. In the end, I can still get the event currency, but it is certainly annoying and more work to keep refreshing multiple times after only hitting 1 or 2 RB.