Quote Originally Posted by Myrdin View Post
EDIT2:
■ Miscellaneous
- In case of mission failure, aborted mission, or loss of connection in the middle of a stage, stamina will not be consumed anymore.

This is a big deal. DMM FKG is relatively stable, but sometimes the connection gets a hiccup. This was one of the few things Nutaku did right straight from the get go, and its good to see DMM adopt this as well.
Didn't Nutaku remove that earlier this year?