Long weekend allowed me to rest and go over some topics I missed when I went AWOL, as I have almost always done. It was a heck of a backlog though... *sweat drops*

Really long post...... eeek, please don't kill meee!


Before anything else, I want to shed some light regarding Super Counter (link to discussion). Rather than quote-reply to each post, I consolidated my response.

Super Counter indeed requires simultaneous triggering of Counter and Defend for its activation, and yes, it must also be explicitly stated in a unit's counter ability, which I feel is more important. Otherwise, counter units that don't meet the latter condition won't be able to SC no matter how often Counter and Defend proc together. My bloomed Saffron (the best example) cannot SC even though she has 100% Counter and a relatively high chance of Defend owing to her high def stat + Defense Up ability. I would argue though that SC isn't a true standalone ability ("accessory" might be a better word) as opposed to standard Counter, similar to how Guts/Resist only comes with the Defense Up ability.

For a short background: When Super Counter came into play last year, it was only given to some counter units, particularly the ones which lacked evasion, and it has been consistently maintained in subsequent character buffs or promotions. Eligible characters at the time included the following:
  • 6: Anemone, Soapwort, Ghost Weed, Viola (Yukata), Helenium, Mistletoe, Apple (Tanabata), Red Ginger
  • 5: Poppy, Rose, Devil in a Bush, Barrenwort, Rosy Lily, Cowslip, Echeveria, Sweet William Catchfly, Mikan, Ranunculus, Gaillardia, Mountain Lily

Of the 60 known counter units, only 12 are bound to gain counter + evasion in their current available final state, whether bloomed (B) or rarity-promoted (RP)...
  • Baikamo (B)
  • Camellia (RP)
  • Cone Flower (B)
  • Green Bristlegrass (B)
  • Lion's Ear (B)
  • Nightmaher (B)
  • Ping Pong Mum (B)
  • Rhodanthe (B)
  • Saffron (B)
  • Snapdragon (B)
  • Tatarian Aster (B)
  • Water Dropwort (B)

...but what's key here is that — for those who haven't realized it yetnone of them have Super Counter! That said, if Camellia's RP were any indication, her non-rainbow peers on that list will end up like her. On the other end of the spectrum, it is highly likely that projected abilities of SC-capable units (e.g. Miko Pink) will exclude evasion.

As for the ones without SC or evasion, what they will become will be a toss-up for now.

Quote Originally Posted by ShadwNinjaX View Post
So out of curiosity, what have you all done with your spare event girls? I wouldn't be surprised if most focused on leveling up the 99% affection one. But what about the other 0%. Did you opt to keep them for future use or sell them? Mine are sitting where they are at as I am not what to do with them as of it. I'm not even sure still why the devs are doing this.
For a while, I nonchalantly kept those copies, but after accidentally using Comet-chan's synthesis flowers on her clone (0% affection) instead of the original (affection maxed), much to my dismay — it was like past 3 a.m. when it happened — I opted to scrap clones after Rainbow Rose, as I always do with copies of reprint event characters. I sure as hell don't want to make that mistake again, even if a fairly recent update now allows one to view a character's detail overlay from the gift screen by long-clicking on her icon.

I figured I like Rainbow Rose very much that I have both copies fully-specced (thanks to an extra set of synthesis flowers that were sent with the 0% affection clone). Promoting her (the original one) will be one of the things I plan to do on my special day very soon... boy am I excited!

As to why we get them in 2s nowadays... http://flowerknight.wikia.com/wiki/F..._characters.3F

Quote Originally Posted by ShadwNinjaX View Post
Maybe I missed the memo, but what is going here with something about the salt tickets?

[Chat Chit] DMM FKG-whatdis2.png

[Chat Chit] DMM FKG-whatdis3.png
It involves Premium Gacha Ticket Fragments (プレチケのかけら) as revealed in some minor notice a month ago.

Code:
【「限定ステップアップガチャ」、「1日1回」タブのガチャの購入価格について】
 
各ストアの決済による価格設定の関係から、プラットフォームごとに下記の価格の違いがございます。
 
・iOS(AppStore)版、Android(GooglePlay)版では、各120円での購入となります。
 
 PCブラウザ版、Android(DMM Store)版との価格差への対応といたしまして、
 iOS(AppStore)版、Android(GooglePlay)版では、
 1回のご利用につき「プレチケのかけら」4個が特典として追加で送られます。
 「プレチケのかけら」は、20個集めることで「プレミアムガチャチケット」と交換することが
 できます。
 
・PCブラウザ版、Android(DMM Store)版では、各100 DMMポイントでのご利用となります。
 ※PCブラウザ版は、現在の内容との違いはございません。
The Limited Step-Up Gacha and once-daily yen draws on iOS and Google Play versions have been priced at 120 yen/draw, in contrast to 100 points or yen/draw on the PC/DMM Store versions. To make up for that difference, each draw from those gachas on the iOS and Google Play versions will give 4 fragments as an added incentive. 20 such fragments can be exchanged for one good ol' Premium Gacha Ticket (a.k.a. the salt ticket we all love to hate). This can be done infinitely.

...buuut there doesn't seem to be anything (mission, quest, etc.) that rewards fragments on the PC version as of this time. ¯\_(ツ)_/¯

Quote Originally Posted by skasio View Post
It seems we're not getting refund on gems used on increasing knight capacity, nor extra slots on top of new base.
Quote Originally Posted by maotd View Post
The new limit of 300 girl is really nice. But if we don't get our FG back it will be painful. That's a lot of FG gone for ever
Quote Originally Posted by ShadwNinjaX View Post
Yeah, that really is uncharacteristic of DMM FKG Devs if it holds true. Because lately, outside of a few instances, there haven't been many occasions where they give out many FGs like they used to. Does anyone know if the Japanese player base is raising a big stink about this too?

"Have no fear!" *shuts down panic button*

I wasn't worried in the slightest. In my close to 2 years of playing this JP version, I have yet to be disappointed in the devs themselves even if I kind of want to beat them up for missing out on buffing my waifu's ATK. After every adjustment, they made sure to compensate us, or inform us of their intention to do so via the patch notes (refer to snippet). Remember when stacking of synthesis materials made expansions obsolete? Or when the 6 remaining sets were unlocked along with the nation adjustment? In line with those changes, we were refunded. On a distantly related note, shortly after the Rainbow Medal introduction, people who had used their Leader Tickets (me included) retrospectively received compensation medals depending on how "unlucky" we were with our tickets (getting a 5 instead of a 6, that is). This year, we retrospectively received RP crystals based on how many gacha draws we did for a period of time, in anticipation of the rarity promotion system. YourGames isn't perfect, but it has generally made good decisions.

The snippet of interest from the last patch:
Code:
▼デフォルトのキャラクター所持枠数の変更

デフォルト状態でのキャラクター所持枠数を「50枠→300枠」へと変更を行いました。

こちらの対応に伴い、既にキャラクター所持枠の拡張を行ったお客様へ別途補填を行います。
こちらの補てんにつきましては、対応の準備が整いましたら
対応日時を改めてご案内いたします。

なお、補てんをお待たせするお詫びといたしまして、華霊石100個をお送りいたしました。
上記アイテムにつきましては、ホーム画面左上にあります、
プレゼントボックスより受け取ることができます。
※お詫びの配布アイテムは、2018年10月19日03:59までの期間に、
 新たにフラワーナイトガールを開始されるお客様にも、初回のログイン時に送られます。
This stated that along with the increase in default character storage from 50 to 300, those who had spent flower stones to increase character storage will be reimbursed on 10/19 at daily reset time (0400 JST). Due to the long delay, 100 flower stones were sent at the time as an apology.

I'm slightly miffed that this will be 2 weeks after my yearly age reminder (kek), but hey, at least there's something to expect.

Quote Originally Posted by maotd View Post
I just realized, I guess I know why we got two copies of event girls now.
http://flowerknight.wikia.com/wiki/F..._characters.3F

The event gives you two, the reissue gives you one and the perma reissue gives you a 4th one. Now, if you 6*promote all of them and fuse them, you will be able to get a 6* event girl with all slots unlocked without 6* dressbloom. It's hard, really expensive and take an eternity but you can do it for your event waifu (or if you are a well known giant blue whale).
As clever as that sounds, that is impossible.

For reference, this is a subsection of the 03/12/18 patch, where the mechanics of rarity promotion synthesis were outlined:
Code:
【レアリティ昇華を行ったキャラクターの変化について】

レアリティ昇華を行うと、キャラクターに以下の変化があります。

・キャラクターのレアリティが★6に上昇

  レアリティの上昇に伴い、ステータス、スキル、アビリティが変化します。

  なお、キャラクターの進化、開花状態は維持されます。
  ★5キャラクターの場合は、開花後の状態から★6開花後の状態に昇華します。
  ★2~★4のキャラクターの場合は、進化後の状態から昇華することができ、
  昇華した後に開花合成をすることで、★6の開花後に成長させることができます。

・キャラクターのLv、スキルLv、装備スロット数が「1」になる

  これに伴い、装備スロット2~4の装備は解除されます。

  また、レアリティ昇華後のキャラクターでは、
  スキルLvの上昇、装備スロットの解放が、
  「コダイバナの技花(虹)」「コダイバナの装花(虹)」のみで行えるものとなります。

  同キャラクターや、同一スキルを持つキャラクター、
  キャラクター専用の技花、装花では行えなくなります。

  なお、好感度やアンプルゥ、育生アビリティの強化状況につきましては、
  レアリティ昇華後も維持されます。
After promoting, the only way to increase the character's skill level and equipment slots is with rainbow skill flowers and rainbow equipment flowers respectively.

It cannot be done with a character's duplicate (even if you have promoted it just to be fed to the original), another character with the same skill (as in the case of 2~4 characters), or character-dedicated synthesis flowers (as in the case of event characters).